1.27.2010

Brent Vs Evil Homer, Game II

If I have a nemesis, it's Evil Homer.  Regardless of the armies used - in this case, it was my Daemons Vs his Imperial Guard - it always seems like it's Brent Vs Evil Homer.  That's not a bad thing, it's just the way it is.

I think we are the two who want to win the most.  That's what it comes down to: in a store full of past big-event winners, we're the two who currently are pushing hard to win.  Personally, I know it's made me a much better player.

This was the army I was least looking forward to playing - not the GAME, mind you, 'cause that was Game III.  I didn't fancy my chances of ripping apart vehicles in close combat, so I had to hope my shooting was up to snuff.



He deploys...


...and takes his first turn.  He's leaving me a spot in his backfield, but it's a trap.  If I drop there's the chance of serious mishaps.  Also, he'll simply turn his army and pound the snot out of me.


So I take the bait and drop in his backfield.  Why?  It was still by far the best place to drop.  The above pictures don't show my Flamers and Herald, but they're to the left, lining up on the rear armor of the vehicles.  Two of my DP's scattered to the terrain piece (you can see them if you look - they're hiding), but I did delay a third through a roll on the mishap table.  Still, it was worth it.  I had a round of shooting at Homer's army.  And this is where he realized he made his one mistake.

He'd forgot to drop smoke.  It was his one mistake - you can ask yourself whether some of his moves were correct, but that's not the same as an out-and-out mistake - but boy, it was a big one.  Then we took 30 seconds to bitch each other out over dice rolling.  (Feel free to skip the next three paragraphs.)

Yup, we did.  He got pissy, I got pissy, so we scratched and pulled hair, verbally speaking.  Here's what happened.  Everyone has different ways of rolling dice.  Evil Homer, The Master Manipulator (every store needs one), and Little Barrera all roll on the table then pick up and reroll ANY dice that lands in ANY terrain piece - doesn't matter what it is.  I keep a dice that lands anywhere, as long as it's flat; if it's even a bit cocked, I reroll it.  Most of the time, terrain is lightly flocked and the dice is flat flat flat, so I see little point in taking the time to pick up and reroll a dice, but I've learned that's a habit that annoys Homer.  Why?  Because my opinion about what's flat and his may be different.  I don't think this has ever come up before, simply 'cause we are both consistent in our methods - nobody is doing it to gain an advantage, they're doing it because it's what they believe is the right way - and both of us are so above-board-not-cheaters it's just not been an issue.

But it was that day.  You see, the tables were really springy, so dice were rolling all over the place.  Then I dropped a dice - literally, was rolling three but dropped one - and snatched it up with a "Whoops, that's not my roll!"  It hadn't stopped moving, but Homer thought it had.  It pissed him off and he called me on it.  I was pissed at the insinuation and told him not to take his anger at forgetting the smoke launchers out on me and my dice rolling.  Blah blah blah, I know, but these things happen sometimes at events.  30 seconds later Evil Homer extends the olive branch and I take it, agreeing to keep my rolls in the dice box only.

I've given it some thought since then and don't think I'll change my rolling habits, in general.  There's nothing wrong with my way, since I do the important stuff religiously, like picking up misses instead of hits and giving my opponent time to review the dice - that kind of thing.  In Tournaments though, you have to be willing to give in some, and Homer had a legit issue.  Regarding our tone, hell, we're guys.  Sometimes you need to clear the air.  When it's done, it's done.


On my left flank, on Homer's side of the board, the Herald and Flamers dropped in the open while the Fiends diverted to one side.  My opening fire, on this flank, immobilized and shook the command tank (in gray, above) and shook the other Chimera.  (On the other side, the DP's destroyed a Manticore, among other things.)  Evil Homer turned his guns on me, including his Vendettas and remaining Manticore.  Worried, I think, about missing out on the firepower of the Chimeras and embarked squads, he decided to unload his command squad with Plasma Guns to help out against the Fiends. 


Ultimately, he didn't have enough.  My flamers and Fiends survived the top of Turn Two's firepower, and on my turn, the bottom of Two, the Fiends charged the closer Vendetta and pulled it down.  The command squad was shredded by concentrated fire from the Flamers.  At the top of Turn Three, Homer used the last weapon on his immobilized, turretless command Chimera - the Heavy Flamer - on the Fiends, reducing that squad to one, wounded beastie.  Good thing I had another unit dropping!


On the right flank, one Daemon Prince was brought down in Turn Two by Homer's concentrated fire, but the other managed to limp through the ruins and open up a Chimera.  The troops piled out of the wreckage and started firing.  Also on that flank, my Plaguebearers started appearing from the Warp, shambling toward the objectives.


Here's a middlegame shot.  My last unit of Fiends and my delayed Prince join the fight.  With Fiends, it's important to use their movement wisely.  There is little reason to drop close - they have plenty of speed to close the distances quickly.  The last DP would have perhaps appreciated a closer drop, but I aimed for a large, open area, reasoning I had enough initiative going to avoid a chancy deep strike.  On the right flank, in the upper corner, my Daemon Prince, with one remaining wound, circles the Veterans rather than charging them: the Manticore is the important target.  The Bolt misses.  The Manticore had moved forward, unloading a Heavy Flamer on the 'bearers in the ruins but primarily putting room between it and the Prince chasing it.


Homer turns his remaining Vendetta on the full-strength Daemon Prince.  The Vets in the center pour out of the Chimera, which had broke and axle trying to drive into the ruins; the vets aim at the Flamers, but the shifting stuff of the Warp must have made the nauseous since they failed to bring the unit down.



Here it is a few turns later.  The tanks in red are destroyed.  The Plaguebearers have solid control of the objectives in green.  The Fiends have charged the middle, destroying first the Chimera hunkering on the center, then the juicy troops inside.  Ultimately, the Vendetta and remaining squad is destroyed, ending all chances for the Imperium.

So the Daemons were 2 of 2, defeating the army I was most worried about.  Homer was gracious in defeat, though it's not like we aren't used to it.  It seems inevitable that we end up playing each other in every tournament, and the last time was last year, where he knocked me out of the running.

Unfortunately, the ultimate spoiler won his game on Table 1, and it was announced we'd have to fight.  It would be Daemons Vs Daemons, Brent Vs Jon... and I'd never actually managed to beat this guy.

He's that good.  I've always joked he's like my Kryptonite, showing up at our major events and almost always winning.  I can think of at least 4 times over the past few years where we fought in Game 4 for the top spot - and he won every time.  Believe me when I tell you I'm considered a crafty veteran, so how does this shit keep happening?

(TO BE CONTINUED)

Collected BOLSCON Games

I'm working on the battle report for my game against Evil Homer last Saturday, and while all I have to do is upload the pictures I don't have them available now.  ('Cause I'm in school.  Ha!  Blogging in Diversity.)  Thus, this post.

The army I used for BOLSCON.  I didn't take my toughest build, largely because I was worried about the base-size for my Council.  Still, I liked the army, and despite the current style of list-creation, it was a very competitive army.


I'm working on the main website, strictlyaverage.com - the site that's going to be a companion for the blog - and I'm collecting all the BOLSCON stuff.  It's been here the whole time, but I really doubt people explore blogs that much, even with labels and searches available, so I decided to throw the links up here in this post.

http://strictlyaverage.blogspot.com/2009/09/bolscon-games-1-and-2.html

http://strictlyaverage.blogspot.com/2009/09/bolscon-games-continued.html

http://strictlyaverage.blogspot.com/2009/09/game-4-bolscon-finally.html

http://strictlyaverage.blogspot.com/2009/10/bolscon-game-5.html

http://strictlyaverage.blogspot.com/2009/11/bolscon-game-7.html

It wasn't until I did this that I realized I missed Game 6, which was against a Tyranid player, a young player but no slouch.  I'll have to find those pics and remedy that.

I'll be posting the game against Evil Homer later this afternoon.

1.26.2010

Daemons Vs Dark Eldar

So, Game One of Saturday's Tournament found my Daemons taking on Gauthic's ever-improving Dark Eldar.


After stacking his deployment in corner (quarters deployment, 5 objectives), Gauthic spread out along both flanks, setting up a shooting gallery in the middle.  I felt I had to counter with some aggressive drops.  I placed the Herald and Flamers close to one of the Ravagers, and when that came down on target I was able to back the Princes up a bit, though still in range of Bolt.  Note I stacked the drop on one side - no point in splitting my forces.

And my shooting was pretty crippling.  The Ravager on the left was shaken and, while he survived another round of shooting later, it never made it back to the fight before being destroyed.  The other, as you can see, was destroyed, as was the Witches' ride.  The surviving Witches didn't make it through terrain for an assault and were gunned down in Turn Two.  All in all, a pretty devastating opening round from the Daemons.

As an aside, the obvious thing here is why he didn't hold everything in reserve, safe from a drop and shoot like this.  I think he wanted to capitalize on the opening phase, when Daemons are weak, scattered across the board and with half the army in reserve.  The Bolts, with AP 1, were also fairly devastating... including the bonus for open top, I had a +2 when I penetrated and only a dead even roll when I glanced.  Fail a cover save and it's good night Gracie...  Still, had he gone the whole reserve, my plan was to drop all 3 Plaguebearers and 2 Fiends.  The first would grab cover and hunker down, while the second would drop on my side of the board and wait out a turn before launching an assault.  This plan still allows my shooting to drop in later, so I think I would have been fine.

The other obvious disadvantage for Gauthic's list is the 4x4 tables.  Next month we move up to the regulation tables, which will be a huge benefit to his list.  Moving on...


Gauthic's Archaon and squad assaulted a unit of Fiends early in the game, but failed to wipe them out quickly enough (bad dice rolls plus my Inv. saves).  On Turn 2 I was able to drop the other unit on the board, and since the combat was still going on in Turn 3 the Fiends were able to support the Fiends.  Note my drop here; the idea is to be far enough away that should the combat end I may be far enough away to avoid a charge.  In this case, I don't think I gave myself enough room, but that's the idea.


This was important, since it represented the last assault threat, and while obviously Gauthic still had shooting available, I was more worried about reducing his mobility to avoid late-game Objective grabs... it was my game to lose.  A good player can often come back from odds like, and make no mistake Gauthic is very, very good, simply because they never stop pushing.  It's important to continue to play well when you gain the upper hand - 'cause you want to keep it.


I sac the Flamers and Herald for the shot at the Raiders (combined with DP's and Bolt, off camera).  Ultimately, I immobilize one of the last two Raiders there in the corner, though the return fire destroys all but the Herald.  Allocation games are important to certain units surviving.  I had a Herald, a Flamer with Bolt, and two Flamers... so depending on what comes down the pipe I can spread this around where it's most advantageous.  In this case, my Herald actually survived another round, so I rewarded him by later placing him up close and personal with a Raider squad.


In this shot, I'm spreading out to limit the last mobile Raider's movement; no matter where he Turboboosts, someone will be close to bring him down.  At this point the game is effectively over...


...since I had three objectives to none.  The Fiends cleared the board.

This was a tough beat for Gauthic, who couldn't catch a break in the game.  During my post I didn't bother to mention the poor dice rolls, simply because there were so many!  The learning curve for Dark Eldar is pretty steep, and I think some mistakes were made - for instance, I don't think it was a good idea for his Archaon and squad to hop out of their transport and assault the Fiends... but that's opinion.  Would it have been better to crash after a few bolts, then get assaulted anyway?  Sometimes these games turn into 'What Ifs' and I don't find that all that helpful.

Winning any tournament is 50% luck, 50% skill, and 50% endurance (yea, yea).  I won the tournament Saturday - since ol' Whit spilled the beans - and I had to play and beat the two armies I was least looking forward to playing, but I didn't have to play any of the Landraider lists, so who knows how that would have played out.

Anyway, Gauthic went on to go 2-2 for the day, recovering from a tough start.  I still think the Dark Eldar are going to be hell later on this year.

1.25.2010

A Real Ad (from YTTH)...

Begin humorous interlude... (Well, I think it's funny, anyway.)


I saw this on Stelek's site and grabbed the picture.  Obviously the Google-Ads bots have no idea what Eldar are, but saw a money-making opportunity.

Thus ends the humorous interlude... Battle Report, coming up!

1.24.2010

First Tournament... Daemons List

Brent here, ready to discuss my outing yesterday with my ever-developing Daemons army... I guess they aren't new, but I've only been playing them for a few months.  As a reminder, my FLGS is involved in an army build-project, starting from 1K and adding points each month to reach the Hard Boyz standard of 2500.  Yesterday was the first tournament of the project and the year.  Everyone's goal is to build rock-solid armies to take on the road to the major events.

Here was my list...
1250 Pts -  Daemons Roster - Tournament List

1 Herald of Tzeentch @ 100 Pts
Daemonic Gaze; Master of Sorcery; Bolt of Tzeentch; Disc of Tzeentch

3 Flamers of Tzeentch @ 135 Pts
Bolt of Tzeentch (x1)

2x6 Fiends of Slaanesh @ 190 Pts

3X5 Plaguebearers of Nurgle @ 75 Pts

3 Daemon Princes of Chaos @ 140 Pts
Mark of Tzeentch; rDGT: Bolt of Tzeentch



I'll admit, I wasn't certain how well I could expect the army to do, but I had developed a strategy over the last few months.  The Bloodletters weren't working; the Herald wasn't working.  Obviously Bloodcrushers are a net-list favorite, but they are expensive and have to be used aggressively to get value from them.  And by aggressive I mean you put them in someone's face and dare him to unload everything his army has - and that wasn't something I wanted to do for 4 rounds and 10 hours.  So while I expect to add back in the 'letters and Herald at a later date, for now I needed a new direction.

So, looking at what consistently worked in my list, I had Fiends, Plaguebearers, and  Tzeentch Princes with Bolt.  Fiends: consistent assault power that can be delivered from a distance.  Plaguebearers: 'nuff said.  Tzeentch Prince with Bolt: surprising good tank-busting, but more than that I could send them into close combat and trust to Toughness 5 and a 4+ Invulnerable save to hold a line.

To this I added a unit of Flamers and Herald of Tzeentch... and sweated this decision the whole time.  I was pretty aware the Plaguebearers weren't going to do much more than hold objectives, and while that's their job it leaves the rest of the army doing the grunt work.  Everything had to be capable of breakout performances, and I simply wasn't sure if this last contingent could do the job.


Any thoughts on the list?  Comments?  Critiques?

My first game was against Gauthic and his Dark Eldar... TO BE CONTINUED

1.23.2010

Absolutely perfect (almost)

Okay, the tournament results are in and I was absolutely perfect, almost. I placed second in the tournament which had 4 rounds. I would tell you how Brent and evil homer did, but I don't want to spoil the fun of their posts. I think we had 14 players and the armies that I can remeber were 2 chaos demons, 1 dark angel, 1 tyranid (old codex), white scares, guard, dark eldar, demon hunters, blood angels, ork, space wolves, crimson fist, tau, and my chaos space marines. Round 1 I played against the dark angels and in this game we had 3 objectives, and the secondary objective was table quarters. I had some terrible luck with my terminators, and my lesser demons died on the mishap table. I ended up with a minor victory due to grabbing more table quarters. What's funny is I played this guy the night before and almost tabled him, but this time I just barely got by. Game 2 was against demon hunters and the thing about his list was that he had two crusader land raiders which made me nervous. For the mission we had 4 objectives and I can't remember what the secondary objective was. I did manage to kill both land raiders on turn 3, and my opponent did have some bad luck rolling against me. I got a major victory against the demon hunters. Round 3 was against orks and a fairly new player. I talked tactics with him the night before and I think it paid off for him. He was running a horde type list with snikrot, a warboss on a bike, and a large squad of commandos who would out flank (or what ever the rule is called, ambush I think). He ended up with the major victory due to kill points, but we only got through 4 turns. I am fairly confident that had it gone one more turn I would have had him. I do not feel that he was slow playing me on purpose due to the fact that he is a new player. I could have rushed his turns but I wanted him to be able to think about what he was going to do next, and you can't do that with someone telling you to hurry up and move 90 models. My last match up was against the dreaded white scars and their retarded command squad. I managed a major victory after finally killing his command squad with just about everything I had. In the first half of the game my dice were failing me badly and I was getting pretty pissed, but I stayed with it and then my opponent's dice went way south on him the last 2 rounds. Nothing makes you feel better than watching the dice gods attack someone else's dice for a change. The tournament went well, although I would have liked to have seen at least one mission without having to claim an objective. Next month is 1500 pts and I might add a greater demon and another demon prince, go min max.
Here was my 1250 list:
Hq Demon prince: slaanesh, wings, lash
5 terminators: champion with power fist combi melta, 1 heavy flamer power fist, 3 power weapons 1w/ combi melta
8 lesser demons
7 plague marines in rhino: 2 meltas, 1 with a personal icon, 3 bolters, 1 champion w/ power fist.
rhino has havoc launcher.
10 man marines in rhino: 2 meltas, 1 chaos glory, 6 bolters, champion w/ power fist.
rhino has havoc launcher
2 oblits
Dreadnought: twin link auto cannon, missile launcher

Most of the games I put everything in reserves except for the 2 rhino squads and the demon prince. I would move forward with one or both rhinos and deep strike off of the icons use meltas off of termies or oblits to pop vehicles. Use the lash from the demon prince to keep heavy hitting units back, and pull scoring units off of objectives. The lesser demons would claim an objective close to home and would go to ground in cover if shot at. They are fearless so you don't have to take a leadership test from shooting. That's it, pretty simple plan for success.

Sorry if I butchered the ork stuff or anything else, I'm to lazy to check names of characters or their rules.

1.22.2010

Tournament Prologue

Tournament Prologue

So tomorrow is our first tournament of the new year. For those of us participating in our monthly build-up we are required to play our build-up army though not necessarily our monthly list.

Turn out should be good for us, maybe 12-16 players with a wide variety of armies. I am taking my IG and will be playing my monthly list. It’s worked fairly well though I have some concerns about it. Mostly the number of scoring units and a lack of long-range AP (though I think this is less of an issue given the availability of cover saves). I also really lack the ability to torrent a unit down so we’ll see how it goes.

All three of us that post here are playing and I think it might be interesting to read all of our thoughts about the event. Three different views on the same even so to speak.

Here is my list, feel free to comment. (insert wall of text now…)

HQ: Company Command Squad (6#, 165 Pts)
4 Company Command Squad @ 165 Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Plasmagun (x4); Chimera
1 Company Commander @ [26] Pts
Flak Armour; Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer
1 Chimera @ [55] Pts
Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer

Troops: Veteran Squad (11#, 165 Pts)
7 Veteran Squad @ 165 Pts
Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x7); Lasgun (x4); Meltagun (x3); Veteran Weapons Team; Chimera
1 Veteran Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Krak Grenades; Autocannon
1 Veteran Sergeant @ [7] Pts
Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon
1 Chimera @ [55] Pts
Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer

Troops: Veteran Squad (11#, 165 Pts)
7 Veteran Squad @ 165 Pts
Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x7); Lasgun (x4); Meltagun (x3); Veteran Weapons Team; Chimera
1 Veteran Weapons Team @ [10] Pts
Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Krak Grenades; Autocannon
1 Veteran Sergeant @ [7] Pts
Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon
1 Chimera @ [55] Pts
Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer

Troops: Veteran Squad (11#, 155 Pts)
9 Veteran Squad @ 155 Pts
Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x9); Lasgun (x6); Meltagun (x3); Chimera
1 Veteran Sergeant @ [7] Pts
Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon
1 Chimera @ [55] Pts
Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer

Fast Attack: Vendetta Gunship Squadron (1#, 140 Pts)
1 Vendetta Gunship Squadron @ 140 Pts
1 Vendetta @ [140] Pts
Extra Armor; Searchlight; Twin-linked Lascannon (x3); Heavy Bolter Sponsons (x2)

Fast Attack: Vendetta Gunship Squadron (1#, 140 Pts)
1 Vendetta Gunship Squadron @ 140 Pts
1 Vendetta @ [140] Pts
Extra Armor; Searchlight; Twin-linked Lascannon (x3); Heavy Bolter Sponsons (x2)

Heavy Support: Manticore Rocket Launcher (1#, 160 Pts)
1 Manticore Rocket Launcher @ 160 Pts
Storm Eagle Rockets; Searchlight; Smoke Launchers; Heavy Flamer

Heavy Support: Manticore Rocket Launcher (1#, 160 Pts)
1 Manticore Rocket Launcher @ 160 Pts
Storm Eagle Rockets; Searchlight; Smoke Launchers; Heavy Flamer

Total Roster Cost: 1250


The autocannons are there because I had 20 points to burn and it was either that, or carapace on the CCS. I probably should have gone for the carapace but what's done is done.

1.21.2010

On Tau


I sent in a video battle report to Yes The Truth Hurts, called Guard Vs Tau, that was published on January 10th.  In the intro, I sorta blithely claimed it was an example of a 5th Edition list Vs a 4th Edition list... and I caught a good deal of flak from both my claim and the content of the video.

So I went back to the drawing board a bit.  I created another video, Daemons Vs White Scars, in which I tried harder to outline useful content, such as the players' thoughts on the game, the tactics and ides used, and the importance of keeping the objective in mind.  Certainly I think it's a better battle report than the one I sent, but that's not the point.

I couldn't get the idea that Tau weren't competitive out of my head.  It was pointed out that the Tau player in my video, aside from being a newbie taking on a veteran, misplayed his deployment... he was beaten pretty bad.  I couldn't help but think that would happen to a Tau player regardless of the list or his experience. 

So I had to test my theory.  I asked Shannon to bring his Guard army in for a match, and I created what I felt was a good, all-comers 1250 Tau list (I didn't want to design a list just to play the army in question).  Here's a synopsis of the 1250 list... the units had the standard Wargear selection.

HQ and Bodyguard, Plasma and Missile Pod, Gun Drone.
2 Suits, Plasma and Missile Pod, Gun Drone.
6 Warriors, Devilfish with Smart Missile System.
6 Warriors, Devilfish with Smart Missle System.
Kroot, 2 Hounds
Broadsides, 2 Gun Drones
Hammerhead w Railgun
Hammerhead w Railgun



Here's a synopsis of Shannon's Guard at 1250...

Command Squad, Plasma Guns, Chimera.
Veterans, Melta Guns, Chimera.
Veterans, Melta Guns, Chimera.
Veterans, Melta Guns, Chimera.
Vendetta.
Vendetta.
Manticore.
Manticore.


The Tau have been in a box for years and are in pretty bad shape - in fact, the suits aren't put together and were laying on the bases.  While this is fine in a pick-up game like this, I didn't think it was great for a full blown video.  Besides, I wanted this game to be a good test and didn't want the distraction of shooting clips.

I'll cut to the chase: I was very, very wrong.  The Tau won the game and were far from outmatched, like I thought they would be - in fact, they more than held their own in the shooting department.  Where I had problems was later in the game, trying to find resources to camp objectives properly.  I've included some pictures, one each from each phase of the game, plus the deployment. 

Do I think this game proves something on a large scale?  No, I made that mistake with my video, painting one game with a broad brush.  But I've satisfied myself that the Tau, if listed and used properly, are a viable army in this current era.  While they'd have problems against certain matchups, what army doesn't?  It's the nature of the beast.

It's important not to rest on assumptions, but to continue to test theories and try to approach something close to truth.

1.19.2010

Website Under Construction

Nothing to report - the website is under construction now, so I'm fitting that between work and the start of school.

www.strictlyaverage.com


As a curiosity, one of the families we've worked with at the agency (Inheritance Adoptions) was selected by Extreme Makeover: Home Edition.  The reveal was last week, and the episode will air in about 8 weeks, but these last two weeks were crazy.

Just to fit some content in here, I have a tournament this weekend at the FLGS.  Hosted by Galaxy Comics and judged by the Master Manipulator (every store needs one), there will be numerous armies slugging it out, including my Daemons, Evil Homer's Guard, Big Whit's Chaos Space Marines, Gauthic's Dark Eldar, the Original Tony's White Scars, the Other Other Tony's Tau.., and so on and so on.

I'm still working out a list, and I'll admit I'm a bit directionless.  Do I include the Blood Crushers, even though I don't much like using them?  How about the 3 DP's of Tzeentch, which I enjoyed but didn't lead me to any brilliant wins?

I've had a vague plan to build toward, testing some ideas on the way.  Once idea I've put a lot of hope in was the Herald on Jugger in a unit of Bloodletters... and while it's been okay, it hasn't exactly run off.  I may have to shake things up and try something new.

Or should I?  You see, in the past it's been that thinking that's screwed me, where I end up taking something unfamiliar, something I have no experience using, and it usually bites me in the ass.

So in short, I'm going to run a variation of the lists I've used.  I don't think it will be brilliant but my goal is to represent myself well at this level - not necessarily win the whole thing.

That comes later.  I'm out - Brent

1.16.2010

Dogs chase bikes

(So, we have a new post from Big Whit... let's have a look, shall we?)

Tony's White scars: Command squad with Kor'sarro Khan, 1 apothecary, 2 lightning claws storm shields, 2 thunder hammer storm shields. 9 man bike squad combat split, 2 attack bikes with multi meltas, 2 attack bikes with multi meltas, 1 typhoon speeder, 5 man scout with sniper riffles.
Mike's Space Wolves: 1 lord on a thunder wolf with 4 thunder wolves, 5 man scout with melta gun, 5 man long fang with 4 missile launchers and razor back w/ las cannon. 5man long fang w/ 4 missile launchers and razor back w/ las cannon. 2 10man gray hunters in rhino.


Mission: capture and control, table quarters 5 objectives, one in every corner and one in the center of the table.

Turn 1: Tony goes first. Bikes move up and shoot at thunder wolves killing 1.
Mike moves razor back up shoots at attack bike killing 1 squad, stuns the speeder, and tries to charge w/ thunder wolves and fails.

Turn 2: Bikes move up. Snipers kill 1 thunder wolf, bikes miss all of the melta shots. Bike squad assaults Thunder wolves and gets wiped out.

Mike's scouts comes in on the far side of he tables and kill the land speeder.1 squad of gray hunter come in. Thunder wolves assault the other half of the bike squad killing them.

Turn 3: Tony kills one Thunder wolf to shooting, stuns a razor back, and assaults thunder wolves
with command squad killing the rest of the wolves. Mikes other unit of gray hunters come in and everyone dumps out and shoots at Tony's command squad killing 2.

Turn 4: Snipers move down to get close to objective. Tony kills 2 scouts w/ shooting and assaults a unit of grey hunters killing 2 and gray hunters kill 2 bikers. Mike kills the rest of the comand squad.

Turn 5: Mike spreads a squad of grey hunters out claiming 2 objectives and kills 2 snipers with shooting.
Mike wins with 2 objectives to Tony's 1


1.15.2010

Video: Daemons Vs White Scars, Part II

Here's Part II of the video battle report, Daemons Vs White Scars.  Part I is here.

As a bit of a teaser, the last round, Round 5, isn't actually shown... instead, the loser goes on camera to give a brief synopsis of how he managed to ignore the objective after talking on camera about the objective...

Hope you enjoy it; feedback is welcome.

1.14.2010

Video: Daemons Vs White Scars, Part I

So, fresh from criticism about my last video, I've again stuck my neck out anew. Daemons Vs White Scars, Part I. Here's hoping I don't lose. Again. Especially given all that talk a few posts ago about knowing how to play this game. That would suck. *foreshadowing* Part II is out tomorrow... unless you happen to find it on my subscription site...

1.13.2010

Short and Sweet

I have a new battle report ready to upload tomorrow; until then, here are some random images from this week's gaming.

Mike's case came open, spilling Space Wolves across the parking lot.  Everyone jumped up to help.  I jumped up to take pictures for the blog...

Even little Daemons have a big appetite; that's the blood of a card gamer.
 
Ragu's Marines took on the Tyranids of Hive Tyrant Carlos... perhaps the latter needs a more appropriate, buggy sorta name.
 
To me, there's something epic about Tyranids and Marines.  The Tyranids surge across the board and the Marines hope to kill enough before they get there.  That story has played out across gaming tables for over a decade.  That appeals to me, but I get the promise of a new Codex and different tactics to explore.
 

Later - Brent

1.11.2010

Criticism And Commentary

Well, I caught some pretty pointed criticism about my most recent video battle report, which you can still find in my last post.  I gave two seconds thought to pulling the video and perhaps re-editing it, but I don't want to run from my mistakes.  So, what was the commentary and where did I go wrong?

I sent the video to Stelek at Yes The Truth Hurts, primarily because he's been the champion of the idea that 5th Edition style lists completely over-match 4th Edition style lists.  He posted it pretty quickly; you can find the thread here.  I'm aware you, the reader, may not want to wade through the entire thread, so allow me to quote some gems...

Scott Megimose said:
Strictly average blog, strictly average battle report sadly.  I'd rather watch a bols batrep where they attempt to explain tactics and strategy, rather than snarky comments from someone who likes to talk a lot.


Ouch.  Okay, I opened myself up to that in a couple different ways, but it's a fair point.  At the time, I didn't think there was much in the way of tactics or strategy to offer, given the nature of the mismatch.  Looking back on it, I didn't give it enough thought.  The jabs have wounded my ego a bit, and I've found that's sharpened my thinking some.  Obviously, the Other Other Tony is a new player, so how would an experienced player, like I claim to be, have played differently?


chris.bibliophile said:

At the same time, Tau have trouble on 4x4 boards, and missile pods really don't like AV 12 spam armies that stick together like that to cover each others flanks. Bad matchup, an imperfect list, and an obviously large tactical error is staying so concentrated vs a list packing two manticores, but hardly 5th v 4th.

This was really sound commentary.  I had the same thoughts at the time (and am ready to get off the 4x4 boards) but didn't give voice to it.  I'll have to consider how that bit of laziness has cost me credibility.  In fact, I may need to rethink my approach to blogging.

Freefall said:
Listen to the tone of your voice during the battle report - its pretty hard to listen to it (yelling) during the game.  (and)  Finally, i feel you attributed the loss as much to the codex as you did to player actions.  This really doesnt help your viewers - returning to point above - because it promotes the whole woe is me my codex is old syndrome, and only the new condex's win games.  It promotes self pity instead of self improvement.

Freefall's comments were perhaps the hardest to read and the most useful for improvement.  I wasn't aware I was coming across as yelling, nor did I intend to give any traction to the Old Codex Syndrome.  I do think there's something to be said for a 5th Edition mindset, but in most cases games will come down to thoughtful lists and sound planning, not to Old, or New, Codex Syndrome.


So, where will I go from here?

I've always avoided discussions of tactics, strategy, and list creation... very deliberately avoided it.  Why?  Well, I'm a very good player, all bullshit aside.  I've played this game since 1992, when I was 16 years old; prior to that I played every other strategy game I could lay my grubby paws on, chess being the biggest example.  (Hell, I'm a Class C, rated chess player.  Sexy, huh?)  I've won or placed in more than my fair share of tournaments, large and small.  Still, I've always thought the subject too subjective.  What works for one may not work for another, especially given the various environmental factors an author may know nothing about.  Terrain is the example that first jumps to mind, and that alone can drastically change the nature of a game.  I won't beat the point into the ground.



So I've tried to make this blog a diversion, an interesting recreation to visit between trips to Bell of Lost Souls or Yes The Truth Hurts... basically, a niche blog.  And it's been successful, all self-depreciating humor aside, it has a large number of visitors from around the country and - in some cases - from around the world.


But it's time to move on and try something new.  I need to grow and improve or start spending my time on other pursuits.  I know how to win games, and while I don't mind sharing my losses, I haven't spent enough time lately talking about how I play for wins. 


I'll have to give that a try.  Please feel free to leave comments.

1.10.2010

Video: Imperial Guard VS Tau

Spoiler Alert... the video you're about to see has a completely one-sided victory.  To me, this battle represented a summation of the 5th Edition vs 4th Edition style lists argument; for that reason, I think it's interesting.



EDIT: I'm receiving reports of the video-embed on this blog not working.  I'm not sure what the cause is, but here's a link if you run in to this problem.

http://www.youtube.com/watch?v=cNsIPW4Viw0
Brent

1.09.2010

Big Jim I'm calling you out!


Big Jim I'm calling you out. There is only room for one big man in the 40k gaming scene and I'm that man. I am currently 6'6'' and weigh in at 285lbs. What you got Big Jim? How big a boy are you? If you are bigger then I will not be changing my name just my game. I will be the biggest fantasy player in warhammer. Okay maybe not, we might have to just get along. This kind of sounds like an enzyte commercial.
Some extra pics
Space Wolf cup or Christmas decoration
A game against Ragu's Dark Angels

1.08.2010

A Battle Report Video (and a word about Jawaballs)

Testing Testing 123... Begin countdown, embed Battle Report 'Disaster' on my mark.



So, in the spirit of full disclosure, I bring you the following two items.

1)  I don't know if this will work! That is, embedding the Youtube video. If it doesn't, here's the link to watch my disastrous game against Dale's Blood Angels:

http://www.youtube.com/watch?v=g291aqzkGD0

2)  The second item... I won't try to hide my losses - so there!

As an aside, yesterday I visited Jawaballs' streaming, online webcast.  He was painting a Drop Pod, and though the video quality wasn't high enough to make out the fine detail, I did pick up a trick or two.  Far more entertaining was chatting with the various viewers, not to mention ol' Jawaballs himself.

Don't worry - I won't start my own webcast... can't keep up with the likes of Fritz, Jawa, Mkerr, Stelek, Jim, and all those many pioneers of the Blogosphere.  But I do have my own ideas, much as I've been hinting lately.

(Oh, and Jawaballs called me 'baby!'  He tried to deny it and claimed it was his wife, but I know the score...  Oh, but the countless months of stalking him are proving fruitful at last!  Soon, I won't have to stand in three-inch deep mud peering through the windows of his den!)

...

(What, too far?)

1.07.2010

A Battle Report and a Few Pics

I've worked on and uploaded a video battle report this morning, but for some reason I can't get YouTube to play it.  It has an 'Error - Check Back Later' message, but here's the link in case you'd like to try your luck.  Once I know it's working, I'll write up a post for it.

http://www.youtube.com/watch?v=L8zBIFgGarI

If it works, you'll see a recent game between me and Big Whit, for this month's Army Build games.  As always, apologies in advance for the homosexual innuendos and shaky camera work.  All in good fun.

Here's some more pictures from Lubbock by a talented local painter.  His work on the two tanks is freehand; I like to blog these various sorts of things 'cause I know I enjoy running across 'em when I'm surfing.


 
 
 

And that's that, today - wish me luck with my video endeavors!

1.06.2010

Actual Gaming Wisdom... And a Cabinet

The Green Blowfly posted a really nice comment a few days ago, a thought I've had before many times but didn't elucidate nearly as well. Here it is.

We all have those games when the dice are unkind. You can roll like one blessed by Lady Luck then roll crap during key situations. (edited) The thing is we often tend to selectively just remember those bad dice rolls that cost us big. We tend to forget the crazy dice that beat the odds.

No doubt.  He went on to say...

I think if you find yourself with lots and lots of bad dice karma then probably you are focusing on stuff that has a low percentage of working, like shooting missile launchers at a Monolith or charging the Deceiver. If you go for high odds (albeit with less reward) the dice have better odds. I always look for the most optimum opportunities so as to maximize the odds in my favor. It's all about calling your own shots so to speak.

There you have it - nothing more needs be said.

Since I hate posting without pics, here are three from a gaming cabinet in Lubbock - Challenge Games, I think.  I have more I'll post later this month, from the Hard Boyz Semifinals last year.






 

1.04.2010

Resting Comfortably...

Notice my cat found a nice spot in my miniatures box?  I didn't either, at the time.  My wife snapped this picture, thinking I'd find it funny; I did, until it came time to fix the damage.



So, what do I write after such a long absence?  Not much, not today.  I'm still recovering from a long illness, some type of flu.

"SWINE FLU?"  you say.  Don't know; turns out they don't really test for it, unless you are actually admitted to the hospital.  So I don't know, nor do I care - except it sorta ruined my holidays.

Ah well, what's done is done.  I have big plans for this site in the coming year, so wish me luck!  I've got the site working up in Dreamweaver now.

Brent

1.03.2010

My Dice and My Temper



What happens when your dice lose the force? What I mean is when you roll average or above you don't think twice about it, but when you start rolling a large amount of ones then that gets your attention.

This is what happened to me in a game against Brent, and it was not pretty. I had two oblits against his 5 Plaugebearers and got wiped out when I rolled snake eyes for saves and then followed that up with a one for my fearless test wound. I lost my Demon Prince right after that with a roll of 3 ones. No matter what the situation I could not roll to save my life. I made a ton of mistakes this game that put me in positions to have to roll for wounds and got overwhelmed pretty quickly. The demon army plays very differently than any other army in the warhammer world, and the more I play them, the more I will learn what to do against them. But still what can you do if your dice go south? Well if you were me you act like an asshat to one of your friends. I think the only thing that saved me from being a total bitch is that my buddy sent me a text with a girl (edited by Brent for sheer disgustingness... eeew!). No matter how you feel when you see a pic like that it will change whatever mood you are in, I promise you that. I did send an apology to Brent and of course I will force myself to look at my phone the next time my dice crap out, which I'm hoping doesn't happen. I may have to go play Nurgle if the dice keep this up! Anyone have an idea what else to do other than microwaving dice (which is what Brent does I swear to God he told me so)?

(I can't go to hell for a little white lie can I?)


(A new favorite!) Anon: I haven’t even bothered playing a game of 6th yet, cause I have read the rules, and actually understand how they interact with units. I know my armies no longer function how they should, and so I need to change them.

Strictly Average: 'cause 6-inches is all you get.

Stalking Jawaballs since 2009.

Jawaballs: "My butt just tightened up."

Brent, preferred 2-to-1 over Not Brent in a recent, scientific poll.

Brent: emptied the Kool Aid and DRINKING YOUR MILKSHAKE with an extra-long straw.

Unicorns don't exist.

Home of the Stormbuster, the Dyson Pattern Storm Raven.

I'm a comment whore and this whore is getting no play.

Not Brent hurts Brent's feelings.

I think, therefore I blog.

"You should stop writing for everyone else and worry about your crappy blog." - Anon.

Not Brent has been spotted lurking around with a green marker.

He's not like a bad guy from a cartoon, all devious but never quite evil, Not Brent is bad beans, man, bad beans.

Dethtron: "Again I feel obliged to remind you that trying to sound smart only works if you are."

MVB: "I am not one to join the unwashed masses of self-titled 40k experts out there distributing advice from their blogs about exactly how your list should be built..."

Shiner Bock on tap: that's how I choose hotels.

Strictly Average: The Home of Hugs and Gropings.

Don't feed the trolls!

MoD: "Welcome to Brent's head."

Competitive is Consistent.

Dethtron: "...you could use that extra time to figure out a way to get your panties unbunched and perform a sandectomy on your vagina."

Dethtron: “When calling someone an idiot, it's generally best to avoid making grammatical mistakes.”

Warboss Stalin: "You know, if it actually WAS funny, maybe I wouldn't mind."

Mike Brandt: "It's not a successful bachelor party if you don't misplace someone".

"The Master Manipulator (every store needs one): "...now, enough stroking."

Kirby: "I don't know about gropings. Seriously, Brent, keep it in the pants, please."

Loquacious: "No matter how hard I tried, I couldn't get Hugs & Gropings or Stalks Jawaballs into Brent's little tribute."

Captain Kellen: "I rate this article a Brent on the Faith Hill to Nancy Pelosi scale!"

Drathmere: "Come for the balls, stay for the Brent? Kind of disturbing, man."

Go no further, lest thee see something thine eyes would fain look past!

Isabelle: "So, thank you for supporting your local and not so local unicorns. A noble gesture like that can show some scared kids out there that they don't have to hide from everyone and it's ok to be who they really are."

There is nothing more interesting than We The People... in all our beautiful, ugly glory!

On Internet Advice: You see, I have an almost religious belief that's it's a huge, colossal waste of time.

...I think I'll call it the Gun Shy Pattern Stormbuster, because after the Internet destroyed my first humble effort, I find I'm a bit worried about the reaction to this one.

Lauby: "Is it left over from that time you thought that you could just complete step one 12 times to meet the mandates of that court order?"

Not Brent: "I guess we'll have to read on and find out. Signed, Not Brent. Especially today."

Cynthia Davis: "I think the scrolling text is from Glen Beck's new book."

Grimaldi: "Spamming certain units creates interesting possibilities but also fatal weaknesses."

Purgatus: "Math can inform decisions. It cannot make decisions."

Thoughts? Comments? Hugs and gropings?

You'd be that much quicker to figure out what I mean when I refer to a Unicorn if I covered it in a rainbow flag.

SinSynn: (To Brent) "Curse you and your insidious influence on the internets..."

Dave G (N++): "You know you're an internet celebrity when your following is more akin to tabloids."

I prefer the term Internet Personality (or IP) myself, seeing as how I coined it.

Lauby: "Your attempt to humanize him as failed. I feel nothing but scorn for his beard - it's like a warcrime or something."

BBF: "I've always thought you are a good player but I finally figured out that you are a great player. It's hard to see sometimes because your personality is engaging, sincere and quite charming - to me that is kind of a rare combination."

'Clearly cheating?' I didn't misspeak: you jumped to conclusions. If you'd like to apologize I'll be happy to send you an autographed picture of my ass.

Ass.

I thought I was doing alright before I realized I was losing.

Age and treachery beats youth and vigor every time.

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