So this week's Terrible Tuesday article covered spray paints, with next's week's planned to move on to air brushing.
Admittedly, with an air brush I'm still very much an amateur, but I'm learning! Generally speaking, right now I'm using spray paints for priming, air brushes for basic paint coverage, and traditional brushes for detail work. Much like learning any new skill, I'm taking a step back to take two forward.
Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts
6.07.2012
2.28.2012
7.01.2010
Blast from the Past, Ork Style
What's there to say? This isn't something that will see use anytime soon but I used to use it quite a bit back in the day.
2.24.2010
Orks: Count Me In
So, unless you're just waking up, you've learned the new Ork FAQ is out, and the world just got a bit more dangerous.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m970066a_2010_Orks_FAQ
It seems like currently the consensus is, at least on Stelek's site, my go-to for stuff like this, that nothing much has changed. Well, when they're wrong, they're really wrong. The Def Rolla now affects vehicles. The Orks have a reliable way to destroy vehicles, up to and including AV14, that fits with the character of their army... sorry folks, you can't get away from the fact the Orks now have access to tough tournament options.
That said, I do not think the Def Rolla is Gork and Mork's gift for their boyz against AV14... d6 is usually 3 or 4 hits at Str. 10, and that's still only a 50/50 shot for a chance for damage, but outside of Melta weapons and Ordinance, there is nothing in the game that much more reliable. It's more of a leveling move, I think - but that's good enough.
I'm going to attend Hard Boyz again this year, and I've been trying to decide if my Daemons are tough enough. While I'll still probably put my trust in that which I'm practicing with, I've always loved Orks and have a huge amount of painting minis... I might just go green again.
Damn, it's tempting...
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m970066a_2010_Orks_FAQ
It seems like currently the consensus is, at least on Stelek's site, my go-to for stuff like this, that nothing much has changed. Well, when they're wrong, they're really wrong. The Def Rolla now affects vehicles. The Orks have a reliable way to destroy vehicles, up to and including AV14, that fits with the character of their army... sorry folks, you can't get away from the fact the Orks now have access to tough tournament options.
That said, I do not think the Def Rolla is Gork and Mork's gift for their boyz against AV14... d6 is usually 3 or 4 hits at Str. 10, and that's still only a 50/50 shot for a chance for damage, but outside of Melta weapons and Ordinance, there is nothing in the game that much more reliable. It's more of a leveling move, I think - but that's good enough.
I grabbed this picture from Big Shoot dot Com, 'cause I needed an Ork pic and I'm blogging from class...
I'm going to attend Hard Boyz again this year, and I've been trying to decide if my Daemons are tough enough. While I'll still probably put my trust in that which I'm practicing with, I've always loved Orks and have a huge amount of painting minis... I might just go green again.
Damn, it's tempting...
Labels:
Commentary,
Orks
2.03.2010
Daemons Vs Orks... For The Win
I truly don't understand blogging sometimes... when you think a post will generate comments it doesn't, and when you're sure you're just throwing something out there a ton of people respond. I don't get it! No worries though; if this was about blogging success I would have given up long ago instead of being over 115 posts now! But I digress... on to Game IV!
This was against Simon, who does some amazing graphics on his little blog... you know, when he ACTUALLY does it (yea, that's right - blog more Simon). I'm going to start stealing his stuff to make this site look better, I promise you that. Okay, Simon is a very new player, yet he shepherded his Orks to the top table, fighting for first place. He hasn't played much but he's a sharp dude, and one of those people who can make progress by just thinking about the game. So... that means he'll be a ton better than me real soon, but he's not quite there yet. It's no slight on Simon to point out he just didn't have my experience - and that makes the difference in picking fights you can win and those you can't. The above pick shows the game in progress on Turn Two, and as you can see he jumped one of my DP's with his flying-bike-things; frankly, that was throwing away the unit. The rest of his movement is fairly standard stuff. My plan was to hit his flanking Boyz with the Fiends; I was confident I could run 'em off, but I didn't want to pick a fight with the Kans - I'd leave that to the Princes.
Here's the bottom of two, where everything almost went to plan. On my right the fiends ran down the Orks they'd sent fleeing; in the middle my Flamers hit their drop and decimated the Ork unit there; but... but... but... damn it - I FAILED to roll high enough to hit the Orks on my left flank! Doh! Still, it was a good turn, everything going to plan. You'll also notice my other Princes and a unit of 'bearers dropped in behind Simon's army.
Snikrot's squad comes in, accompanied by the Warboss on bike. That's a unit that can potentially ruin my day - it certainly ruined the Fiends on the left. He's putting the surviving unit of Boyz in the terrain on the objective. He charged my Flamers with his Kanz, failing to destroy the unit only because he didn't target the IC. Given my Inv. Saves, I'm not sure that wasn't the correct decision.
Regrettably, I think this picture skips ahead too much. There was a huge scrum in the center, where my DP's charged the Kanz and were in turn charged by the Warboss, Snikrot, and Co. It ended when my Fiends counter-charged. Ultimately, my Plaguebearers quietly collected objectives, and while Simon's last unit of Boyz spread out to grab at two, I was able to sweep in and contest those. The game went another round and the Daemons finished off the army.
So my little Daemons that couldn't swept to victory in our first tournament of this event. As we move on to 1500 we move on to regulation, 6x4 tables. Moving up to 1500, I added Gaze to the three Daemon Princes, some powers to the Herald, and two new Heralds of Slannesh on mounts, to join the Fiends. As of this writing, I've played one game at this level, against the Other Other Tony and his Tau. The Daemons performed well.
Labels:
Battle Report,
Demons,
Orks
11.20.2009
BOLSCON Game 7
I know, I know - but better late than never, right?
So this will finish off the reports of my games at BOLSCON 2009. As I've said in the past, this was by far the best tournament I've ever attended, and while I've read the information out there in 'Ye Ol' Blogosphere' that says it was a failure on *enter phrase here* level, I can only say this...
Make plans to attend in 2010. Chances are, you will have a blast. Let the forces arrayed against each other out there argue the finer points of what someone should or shouldn't enjoy - it's all beyond me!
(No, they're not paying me to say any of this.)
Game 7, Eldar HQ vs Ork HQ
The Evil Goatboy; a picture capturing the awful truth. Okay, maybe there were SOME changes in Photoshop... but the eyes weren't touched - they are naturally an evil red. He'd get along with the Master Manipulator (every store needs one), who also has naturally evil-looking orbs planted in the center of his face.
So this will finish off the reports of my games at BOLSCON 2009. As I've said in the past, this was by far the best tournament I've ever attended, and while I've read the information out there in 'Ye Ol' Blogosphere' that says it was a failure on *enter phrase here* level, I can only say this...
Make plans to attend in 2010. Chances are, you will have a blast. Let the forces arrayed against each other out there argue the finer points of what someone should or shouldn't enjoy - it's all beyond me!
(No, they're not paying me to say any of this.)
Game 7, Eldar HQ vs Ork HQ
So here we've set up our forces... mmm - something's wrong... Where is the rest of the forces? Well, in case you've not figured it out, we did an HQ battle...
And I lost.
So what happened? Nothing much. It was the final game, and while both of us were comfortably resting in the championship bracket neither of us was going to be in the money. It should be mentioned Goatboy was drrruuuuunnnkkk! He was celebrating his engagement that weekend, doing it up right; he plopped down on the table and said, "Hey - wanna do an HQ battle? I don't want to get my shit out again!"
"What?" says I, "That's unethical! It would be bucking convention to change the rules to suit our selfish purpose."
Crestfallen, Goat drained a bottle of beer (not really) and burped.
At which point I said, "I'm struck by the intricacy of your argument. I'm in."
He had a Warboss and Mekboy while I had the Avatar and Eldrad. We agreed I wouldn't use Doom but could use Fortune. His Warboss ran with the Nob Bikers, and I agreed they should join the fight!
I can take 'em! Okay, so that was dumb, but my feeling was a Fortune'd Avatar and Eldrad had a chance to win a war of attrition. Had they been able to, that would have been bragging rights for years - but it wasn't to be. When the dice started rolling, it soon became obvious it wasn't going to be a green-sorta day.
So I was put down for a loss - but who cares? It was the perfect way to end the tournament, as far as I was concerned. I got to take my wife and mother to a nice restaurant while all the games were playing out, then I stopped back in to see the trophy ceremony.
I'll end it here - there's nothing more to say about the games or event that I haven't already. I did learn something about shepherding your army through a major event and how best to maximize the chance for a good result, but I'll share that another time.
Cheers - Brent
EDIT
I just got this over the email - interesting, no?
http://www.games-workshop.com/gws/content/article.jsp?aId=14700053
Labels:
Battle Report,
BOLSCON 2009,
Eldar,
Orks
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