So, moving skirmishers is a bit different. It seems needlessly complicated, but that's probably because it's new. We're using the cork to illustrate the movement.
So the models in the skirmishing unit have to stay within a half an inch of each other and they move in a block. The unit can reform as many times as it wants... and that's why I wonder why they bothered complicating it - why not just allow each model to move no further than it's maximum? I think it's designed to keep the block formation intact throughout the move.
We marked the model's place in the formation and its final spot; hopefully to illustrate how it works - it's not meant to represent a wheeling formation. That movement pivots off the inside corner.
The unit stays in its block, each model moving in a loose formation. Each model moved no more than its basic movement so the unit can shoot.
7.05.2010
Subscribe to:
Post Comments (Atom)
Popular Posts
-
"If there is one thing we here at Privateer Press pride ourselves on, it's listening to our audience. You guys and gals have been d...
-
I've been working on a 1500 point Blood Angels army, but I needed something to try my new weathering tools out on, so I took this old Ch...
-
Ego is thinking you can make Footdar work against your nemesis. Have I mentioned I'm attending Da Boyz GT in Rochester, New York in N...
-
Some days are just like Christmas... or any five I care to remember. Here's most of the Adepticon loot I was able to get home... and t...
No comments:
Post a Comment