I gave Quite Thor the chance to dictate the choice between the Brotherhood and the Bolt'N'Beasts, and though he wasn't able to reply he did say this after:
As to 'Ard Boys, I really hope you went for the Daemons. Last chance to use them. A eulogy of sorts.Exactly right!
Syaoran's comments made for interesting conversation. Here's a snippet:
By splitting them and giving one unit an icon, you can still bring them down together forming your large tar pit unit, but you get the added benefit of making them more resourceful for other missions.
(And:) Other then that, the only other change I would consider is to drop a unit of flesh hounds, reduce the size of the other down to 8-6 and add 2 units screamers. In smaller point games, I would never touch them, but at the 2500 point level, they really do work wonders. Ohh and find the 5 points for the changeling.In the first section, what he's referring to is the 15-strong unit of Plaguebearers I'm taking. (As a reminder, the army is 4 Heralds, 3 of 6 Fiends, 1 of 15 PB w Icon, 4 of 5 Horrors w Bolt, 2 of 10 Flesh Hounds, and 3 Daemon Princes.) Normally, I'd agree with the general consensus: 5 Plague Bearers of Nurgle is best, a steal at 75 points.
I made use of that squad for a long time before giving my love to the 5-man Horrors with Bolt unit, which I think is slightly more useful.
In this case, we have to remember 'Ard Boyz isn't a standard tournament, but rather 3 rounds of 3 very different scenarios. I'm taking the giant unit to fit a very specific strategy I've worked up for the event.
I'm risking my potential opponents seeing this post, but that's a chance I'll have to take.
In Scenario 1, I'm going to drop the Traitor in the Plague Bearer unit. That'll be a tough nut to crack, and note I can earn +3 points by dropping it in the enemy's deployment zone. I have to be meaty to survive there.
In Scenario 2, I intend to set my anchor in the middle of the board then hold it.
In Scenario 3, this unit will be less useful than other options, true, but it will still take a commitment by my opponent to earn the points for this squad.
That's my rationale, anyway.
On the other points, I'd probably agree that Screamers would be useful except: 1) I don't own any, and 2) I'm not sure 'Ard Boyz is the best place to learn how to use a new unit! The two units of Khorne Dogs are large enough to survive a turn of half-hearted shooting.
Still, I recognize the merit in what's being said. Any thoughts?