So, here's my army. We both had the same thought: keep the lists simple to test the system. I brought two Wargors and a Bray Shaman. One of the Wargors is the General and the other is the Battle Standard Bearer. I have two units each of Warhounds, Gors, and Minotaurs. I'll admit, I was expecting big things of the Minotaurs given the new advantages for Monstrous Infantry.
The Master Manipulator (every store needs one) was writing down questions to research after the game. It's why he got the store's book, 'cause he actually does that shit. Here was his email to me later.
Here are the ones I wrote down and the answers I found.
1) Can a Character rally if the unit he was with is destroyed?
-They count as part of the 25% when determining the starting strength of the unit and they can not leave a fleeing unit, so my first instinct would be that they work as a normal unit (see below).
-Having said that it would be a moot point because standards (including BSBs are destroyed when ever they flee from combat.
2) Can a unit rally if it falls below 25%.
-A unit can only rally when below 25% of its starting size on a Rally roll of double 1s.
3.) Direction of Flight.
There are 5 different times when you flee and here is the rules for direction.
-Flee Reaction from Charge...Turn unit to face directly away from the center of the charging unit.
-Flee from cobat...Turn the unit to face directly away from the unit it was fighting.
-Further flight...the unit flees directly forward.
-Failed LD test from being charged by a model with Terror...same as Flee Reaction from charge.
-Flee from heavy casualties...turn unit to face directly away from unit that caused the most casualties that phase (I would assume the center of the unit as in the charge reaction)
-Flee from any other affects....turn unit to face directly away from the closest enemy unit (I would assume the center of the unit as in the charge reaction).
4) Dangerous Terrain for fleeing units.
This one needs two answers. One for the correct response and one to explain why we did it wrong.
-A unit that flees through DT must test.
-Hills are open ground, and forests are only DT to calvary, monstrous calvary, and chariots. So our infantry should not have unless we decided the terrain in question was DT at the beginning.
5) DT for Fleeing through a fleeing unit.
-A unit does not take a DT for fleeing through friendly units it is only enemy, so I had this one wrong.
-If the unit you flee through is infact a fleeing enemy unit then you would take the test.
One thing I did forget and I am not sure this came up but it might have on your side. "A unit may not move closer than 1" of anoter unit freindly or enemy unless they are charging."
Till next time - Brent