For Game 3, I played my nemesis, the very evil Evil Homer, who of course played his Mech Guard. I'd say it's a tossup between this army and Little Barrera's Space Wolves for which is the most feared at our FLGS; in that, we're pretty much like other areas.
I don't know where my army fits into the bunch - you'd have to ask someone else.
But I digress. The mission was, again, modified from the Battle Missions book, and it only took one look to realize I wanted to be the Defender, not the Attacker. Take a look at the picture - and remember, as always, you can click on the picture to zoom in.
Let's take a moment to talk about that. I won't bore you, but there were some good and bad things about these scenarios. My FLGS has almost always used missions modified from the main rulebook, so armies pretty much knew what to expect. These last two months first the Master Manipulator (every store needs one) and then Little Barrera used these modified missions, really shaking things up. I think that's a positive thing. It more represents the type of missions played at events like Hard Boyz, BoLSCon, and Adepticon, where there is almost certainly multiple missions to achieve in order to claim a major victory... and you can pretty much guess you'll need a string of majors to win the day. It forces people to consider elements of their army they may not normally pay attention to, and perhaps top-heavy gunline armies may be reworked as a result, hopefully to the enjoyment of everyone concerned. In short: it's a form of comp built in. The problem with this, other than those who hate the idea of comp at all, is that it leads to mismatches such as this.
Game 2 worked out well for me, and I saw Birdsong posted a comment; I meant to ask him, but haven't yet, if he believes he would have been better served by not using the full reserve option in that particular game, with that particular mission. I think the match would have been more equitable. In this game it wasn't a choice that resulted in a mismatch: I won a dice roll and the game became lopsided as a result. Now, that in no way invalidates my win, or my ultimate first place position on the day, because lucky draws in certain scenarios is a factor in every tournament anyone plays in. Evil Homer wasn't happy, but he didn't complain or throw a fit - that's just the nature of a tournament, and if you can't deal with it you should consider another venue for your hobby. I certainly didn't blame God and everyone when Birdsong pulled the Sanctuary Screwjob a month ago; in fact, I love that game! Now I'd best move on, since I'm certain I've bored most of you...
My army has 4 elements, which is my personal idea of proper army composition, but I won't go into that much today - hell, maybe ever! Everyone has ideas about what's best; who's to say I have anything both original and useful to say on that score? Anyway, I have Placeholders, Disruptors, Aggressors, and Gunners in this and every other army I build, though the proportions change... and this obsession with these elements sometimes results in odd choices in my armies, such as the lone Vyper in my old Hybrid Eldar army (I lacked Disruptors).
Blah! Moving on, what made me nervous is Evil Homer blasted most of my Aggressors off the board. I still had one unit of Fiends and a unit of Khornedogs... not to mention the Great Unclean One, who could fulfill that role in a pinch. His turn was great, and I know he was well satisfied with it...
This last picture is the board with my models removed. Keep in mind, the Vendetta in the middle is wrecked, but the point is my opponent had plenty of stuff on the table, but his artillery was trapped in one corner and his PCS in Chimera (out of the shot) was in the other, along with the remaining Autocannons. Ultimately, they couldn't affect the last turn, other than maybe killing off a model or two.
I find that interesting. I handed the Guard a butt-kicking, yet there's still a lot of plastic on the game board. Simply put, it's the type of army that's hard to put away completely, and had I been in the unenviable position to play the Attacker, I'm wondering if I could have shifted so much off the objectives.
Ah well! That's how it rolls, and keep in mind I had quite a bit as well. We went through 4 turns and it was a random game length mission; a lot could have happened.
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