Continuing my discussion on my Daemons army, let's take a look at the Heavy Support section. I purchased 3 Soul Grinders only to realize really quickly how fragile that option is. Thanks to a suggestion from Evil Homer, I dug out my Ushabti miniatures from my Tomb Kings army and voila! Tzeentch Daemon Princes.
As an example, in my last game with Evil Homer one DP dropped behind a Chimera and fired Bolt and Gaze, destroying it, while another targeted infantry and fired Gaze and Breath, knocking them down to one model.
I love these guys! They have a BS of 5 so only miss on 1's, and Bolt at least has an AP of 1 so I've got a shot at taking out the heavy armor.
There are other options that I don't use - let's run through them briefly.
Wings: too expensive.
Armor: this would make them a 3+/4+, so I'm considering it, but again I haven't yet because of the expense.
Unholy Might: +1 Strength to Strength 6... I've tried it, and may do so again in the future. As an MC, these boys roll 2d6+Str. against armor; with an average roll of 7/8, you can see that without Unholy Might I have to roll above average to hurt a Land Raider. Armor 14 is by far the biggest downside of running Daemons, so I struggle with any decision involving that aspect of play.
Soul Destroyer: for 10 points, I get a quasi-forceweapon. Where this is useful is against IC and MC, but frankly I haven't had a problem taking care of these units with other parts of the army, so spending 30 points hasn't seemed like a great idea.
Okay, one last thing - why not Soul Grinders? DP's can't be insta-killed - to put my boys in the box you need to hit, wound, and watch me fail a save... that times 4. There simply very, very survivable, whereas a Soul Grinder is the best option for my opponents to fire Melta Weapons at. They can go away in one shot - can't be having that.
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