I've been kind of a hobby madman lately; it's true, it's true. I've been spending quite a bit of time on my super-secret Eldar build for the team tournament with Fritz at BoLSCon, not to mention working on and painting my Daemons and Blood Angels. I've been frustrated with the Blood Angels, if you couldn't tell; more on that later this week, but suffice it to say, the all-infantry army list I put together sucked pretty hard.
You wanna know what I learned about Blood Angels? They're still Marines. That's all - they've got some extra stuff, here and there - but they're Marines all the same. I can hear you now, "No shit, Brent, get your digital head out of your ass."
Problem is, I think I have a point.
Blah! This is a battle report, and I've wasted 4 paragraphs already. Okay, while I've been having problems with Marines, my Daemons army, and my ability to play it, has peaked nicely. I took a version of my BoLSCon variant to the FLGS tournament today and won 1st place.
Here's Game 1 against Necrons. This game was called Brawl; you earned 3pts/HQ, 1pt/Troop, and 2pts/other unit type.
After the game, the Original Tony commented on the Fiends; basically, he thought they were broken. Don't get me wrong - he didn't bitch or whine, he's not that kind of guy - but he thought they were pretty overwhelming. I'm not sure I agree. Certainly I think Fiends or Bloodcrushers are powerful and one or both units are necessary to a competitive Daemons army, but the army is designed to drop, take a certain amount of punishment, then attack in close combat.
The stats reflect the assumption the unit(s) won't be whole, but rather shot to shit. Most armies are fairly capable of of dishing out that kind of damage, if played properly, and modern games become an application of applied force. The Necrons aren't capable of that, regardless of what others may say.
Most people think the Codex is broken, or at best challenging to use. The best build at the moment is the Destroyer-spam, with the idea of keeping the Troops off the board to avoid phase out while the Destroyers and Heavy Destroyers play the angles. While this is the best version, I don't think it comes close to competing, all things being equal, so I don't think of myself as some huge tactical genius for this win. I just played my army properly and it worked out as expected.
My next game was against Birdsong... the same dude that a month prior had pulled the Sanctuary trick on me. While that's a personal favorite game of mine now, I wasn't interested in a repeat performance. That was the first question I asked, but it turns out that Birdsong was playing a Mephiston Blood Angels variant.
(to be continued)