|(A nifty Tervigon Conversion.)|
...and I'm glad I'm getting to a point where I can at least speak intelligently about the book. Frankly, I think you have to play an army to know an army, but that's a story for another time.
Bug Prime: I'll take two please. Thanks!
In this game the Death Company was threatening to run through my entire army. My Carni-Bugs with attached Bug-Prime charged and walked through them in one round. There is a downside, of course: the Storm Raven spent the rest of the game softening up this unit - and a 3+ save and no Invulnerable only does so much! These bad bugs will be a target.
Of course, that's the idea.
Tervi-Bug (read Tervigon): Perhaps the best force multiplier in the game, outside of perhaps the Sanguinary Priest or a Farseer. Since any Termites (read: Termagants) within range take advantage of Adrenal Glands and Toxic Sacs, it's silly not to upgrade. You're taking enough Termites to make the Tervi-Bug worthwhile, right? I'm thinking that's a 2:1 ratio minimum - and no, you don't count any additional Termites.
Anyway, this bug's base cost might as well read 195 (or 200? I can't decide if Scything Talons are a must) since you'll need the above mentioned upgrades and Catalyst is a no-brainer. That's an expensive unit, so its role is to sit behind the lines and manage its critters.
Carni-Bug (read Carnifex): I'll eventually try out the Gun-Bug variation everyone is suggesting, but currently I'm very happy with my basic Brood with Scything Talons. The idea is my Bug Prime(s) will hang out and the unit will be running each turn. The unit is hard enough to hurt with T6, but the opportunity to allocate wounds to Bug Prime(s) should keep these bad boys running hard.
Yea, the unit is supposed to die. Take your well-earned Kill Point with my thanks and get on with your bad self!
So I'm running cheap at the base cost
EDIT: Turns out, that's not so good. Thanks to an anonymous reader, I went and actually looked up poison weapons. Turns out, they always wound on a fixed number, regardless of whether your Strength would give you a better chance result. In the case of the Carni-Bug, 2+ is better than a 4+ with a reroll.
Horma-Bugs (read Hormagaunts): A poor man's Genestealer, and exactly the reason I like them! They're in the running because that many attacks buffed by Catalyst will worry any unit... but if they die they die; so what? They're cheap.
Tyranno-Bug Rex (read Tyrannofex): I'm in love.
And I forgot all about the Thorax Swarm when I tested these guys on Saturday!
Evil Homer (who was playing my Daemons army) was a bit behind in this game so made a couple of very aggressive drops. He split my forces using the Plague Bearers then dropped a unit of Fiends behind the lines. The Tyranno-Bug Rexes (proxied by the grey Carnifexes) and the Tervi-Bug (proxied by the Screamer Killer) turned, fired, then charged.
I simply didn't do enough damage to support my charge - and note the pure error, where I set the Tyranno-Bug Rex too far way after casualties to get in the fight. A few not-so-good-rolls later, and these Fiends are dragging down my Monstrous Creatures one by one.
Any guess which one he concentrated on? Losing a Tervi-Bug makes all the Termites go all Orkin Man. Not good. Game over.
That shouldn't have happened... nor would it had I remembered the Thorax Weapons in each of these big-bugs' throats! One each wounding on 2+ (because I prefer the Dessicator option) would have done enough additional wounds to probably wipe out the unit entirely, before even getting to the charge.
Even on a bad roll. This is why you play test your army, ladies and gentlemen, Unicorns and kiddos.
More 'First Thoughts' later.