|He lost his base in an almost Not Brent fit of focused chicanery... or some such nonsense!|
I painted this model as you see it, with a clip in one hand and a brush in the other... but when I went to base it, I decided to try and add the light.
The results? Not so good. I think that more than anything else ruined the effect I was looking for, primarily because the execution was so poor.
|The light post was a rush job... and it showed!|
I was trying to finish the model in time for my Bell of Lost Souls article, so the lamp was a rush job. The Master Manipulator (every store needs one) quickly picked up on that. Darn him.
Still, there was some conversation about the way light effects a model, and while most of it was centered around the light post - the element that threw everyone off, thus the reason I snapped the bugger off - some was directly about the way light hits. Specifically, green against red.
It produces yellow. In the model, I used a green with a lot of yellow in it for just that reason. I also diffused it based on distance, and adjusted it where it hit different color cloths (cloak back and front and gloves). Still, doing all that doesn't mean I did it properly - I'm just pointing out the process my thoughts took. Where did I go wrong?
So why do I write all this? It's not really about a defense of the model, which has problems. Nor am I bothered by the comments, because I invited them and wanted them. Constructive criticism for the win!
No, it's because I decided to continue working on this model rather than moving on to the next project.
Might as well try to get it right.
Step 1? Add a subtle glow from the wargear in the model's right hand.
Step 2? Not so sure...