tag:blogger.com,1999:blog-4349292176380807894.post9178737931141609502..comments2024-03-27T02:12:33.809-05:00Comments on Strictly Average: Bugs! (Tyranids): First Thoughts Part TwoBrenthttp://www.blogger.com/profile/07426628265866457542noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4349292176380807894.post-26426549787953966882011-03-29T18:03:22.246-05:002011-03-29T18:03:22.246-05:00hey Brent, Last year at Wargamescon it was still P...hey Brent, Last year at Wargamescon it was still Poison on a +4, with a re-roll if your str was equal or more.<br /><br />Keep on truckin with the bugs!AdamHarrynoreply@blogger.comtag:blogger.com,1999:blog-4349292176380807894.post-74519178214163601712011-03-28T06:46:31.989-05:002011-03-28T06:46:31.989-05:00Thanks for the input folks!
Anon2: I don't d...Thanks for the input folks!<br /><br />Anon2: I don't disbelieve you at all - I think it's very unreasonable to offer poison weapons for a high strength creature and not give them a better option to wound... but it's what can be 'proved' on the tabletop.<br /><br />I have to be mindful of how it will be ruled at (for example) Wargames Con, where I'm planning on rolling the Bugs! out this year.<br /><br />Suneokun: I've checked out most of the main Tyranid blogs. I always dig me some Fritz, but currently I'm going in a different way and trying to avoid Genestealers entirely.<br /><br />I believe there are some decisions that influence others when one is building a list... and bringing 'Stealers is certainly one of these! They are soooo expensive they dictate the rest of the army.<br /><br />Not that I'm not going to try it, of course!<br /><br />Regarding the Toxin Sacs on Horma-Bugs... I've had that thought! I'm almost certainly going to try it, but I do worry because 2 extra points a model is steep!Brenthttps://www.blogger.com/profile/07426628265866457542noreply@blogger.comtag:blogger.com,1999:blog-4349292176380807894.post-87490882657504607112011-03-28T06:04:51.402-05:002011-03-28T06:04:51.402-05:00Don't forget that toxin sacs are a serious con...Don't forget that toxin sacs are a serious contender on rending creatures. Reroll to wound, with a 6 to rend ... why thank you!<br /><br />Have you checked out Fritz' genestealer 1st turn sacrifice. It's a good way of ensuring you get another turn to charge. Although expensive. <br /><br />Remember that uber-horms would get a reroll to wound on the charge against MEQs thanks to S4.suneokunhttps://www.blogger.com/profile/08085094845127991965noreply@blogger.comtag:blogger.com,1999:blog-4349292176380807894.post-21870654323567234662011-03-27T18:44:41.198-05:002011-03-27T18:44:41.198-05:00Excellent first time thoughts on the bugs as your ...Excellent first time thoughts on the bugs as your playing them. Primes are awesome. haven't tried the double carnfex with a prime yet but the more I look it the more I like it. Hormagaunts are awesome never leave home without a ton of them. And Tervigons make the army.Rancor709https://www.blogger.com/profile/05992443350407379242noreply@blogger.comtag:blogger.com,1999:blog-4349292176380807894.post-52089937277357709722011-03-27T18:11:34.912-05:002011-03-27T18:11:34.912-05:00Actually, about the Carnifex Toxin Sacs, I asked R...Actually, about the Carnifex Toxin Sacs, I asked Robin Cruddace about this at the Games Day UK last year, and he said that you roll on the Str if it would be better, and get a re-roll. It is NOT a fixed number for Poisoned attacks when you use Toxin Sacs and have a high Str. He said the BRB should be FAQ'd, but of course that hasn't been done yet.<br /><br />Just to be sure, I also asked him directly "Are there any scenarios where taking Toxin Sacs make things worse than not taking them?" and he said most emphatically "No."<br /><br />So everyone write to GW and push for the FAQ, because the sensible answer is what was intended.<br /><br />I don't expect anyone to believe me, but ask him yourself at the next Games Day.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4349292176380807894.post-51907198068756911142011-03-27T14:22:16.321-05:002011-03-27T14:22:16.321-05:00lol - no worries about the 'their' vs '...lol - no worries about the 'their' vs 'there' - it happens to us all. Honestly, I don't expect anyone to worry too much when it comes to comments.<br /><br />The only time I've made an issue about it was when I was being trolled!<br /><br />Your comment made me check the rulebook again...<br /><br />...and you're absolutely right!<br /><br />"They do not rely on a comparison of Strength and Toughness to wound - they always wound on a fixed number..."<br /><br />That hampers the Carni-Bugs in a big way. For some reason, I assumed they would default to poison only if the Strength was lower. Nothing at all says that.<br /><br />Thanks for the catch: Toxin Sacs are out for the Carni-Bugs. I think it's still worthwhile for the Tervi-Bugs though, primarily because it passes the ability along to the Termites.Brenthttps://www.blogger.com/profile/07426628265866457542noreply@blogger.comtag:blogger.com,1999:blog-4349292176380807894.post-4499877744655082572011-03-27T12:59:31.905-05:002011-03-27T12:59:31.905-05:00Sorry about the wrong 'their,' no coffee m...Sorry about the wrong 'their,' no coffee makes me retarded apparently.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4349292176380807894.post-43791339683506023992011-03-27T12:57:45.878-05:002011-03-27T12:57:45.878-05:00Glad to see you're progressing with Nids.
Ju...Glad to see you're progressing with Nids. <br /><br />Just a quick pointer to help you out with your decision about Toxin Sacs. On str4 or less, always take them, on str 6 and higher never take them. Fex's will be wounding on 2+ on anything, which is much better than 4+ with a re-roll. Str 5 bugs can go either way with toxin, depending on what they're role is. My prime that is attached to my fex's has it, due to the fact they always end up fighting Daemon Princes or tough baddies.Anonymousnoreply@blogger.com