|Eldar Hybrid build.|
I noticeably improved it when I played Carlos, which you'll see in the following report.
Still, there are some pitfalls for Whit to avoid...
|Whit's Chaos deployment. There are deepstriking elements, obviously.|
|Line of sight. Mmm... wasn't there another..?|
|Ah! The last objective, in upper left flank.|
|Move out! Elle-drag is in the 2nd vehicle, supporting the right flank.|
The Avatar and Harlequins should have been repositioned.
|Interspersing elements, but Whit cracked it good with firepower.|
|Already? Crap! We ain't kill nothing!|
|The Lash Prince on the left is wounded by firepower. Not enough.|
|Despite Runes of Warding, Whit Lashes my Storm Guardians out.|
|On the right, the other Prince assaults the Warlocks.|
|Yea, we knew that was coming.|
|Okay, let's salvage this.|
Note: Elle-drag doesn't jump out with the Dragons just yet. No need.
|How did I survive that first round of combat?|
|Whit owns the left flank. I won't get it back.|
The other serpent, which has Dire Avengers, was there to block a counter against the Dragons.
Obviously it isn't enough.
Wait a minute: which Icon is he dropping off of?
Never mind. I just this minute realized he's a cheater.
You'll find this is the primary problem with Eldar - even against a 'Dex like the CSM, there's usually not a large number of units.
Eldar synergy is second to none, but they're just costed out. Trust me, my army only looked larger.
Since there is no picture to highlight the drama, just note that Elle-drag jumps out of the Serpent after casting Fortune on herself and the Avatar, then they play 'Wonder Twin Powers Activate' all over the Marines!
The idea, of course, is to tie Whit down.
|I'm okay on the right.|
|An overview: there's this horseshoe effect of fights around objectives.|
I almost pointed this out to him in-game, since he's always bemoaning my luck; it's easy to get hung up on a few odd rolls, but it usually evens out at some point.
Frankly, things like this are the reason I firmly believe Elle-drag (Eldrad) and the Avatar are the most potent combo in the book.
It doesn't have to be all-mech, all the time, boys and girls, children and Unicorns.
Here's another overview. By this point it's not hard to see what's got to happen. Whit's firmly in control of the objective in the upper left, while I control the one in the upper right. The winner will take control of the more central objective closest to my deployment zone. You'll note Whit's moving a full squad there while I'm trying to position to defend it. My pathfinders are in the ruins but aren't close enough to the first level to control the marker. Also note I made what I believe is my only pure mistake: I failed to consider picking up the Avengers, a Troop, before I took off with the Serpent. Loaded it presents a greater threat.
|This combat is stalled out. Good!|
|Whit bypasses the objective to shoot the Serpent.|
Still, it's not going to be enough to change the balance of the game, unless Whit gets real lucky
That's what I mean, Whit: luck is a Bitch, with a captial 'B' - she gives but she takes away.
Kind of like my first wife.
(The Pathfinders were pinned - no contesting there, and the Warlocks were destroyed by Oblit fire.)
Game over, and Big Whit wins two objectives to one. Good game!