...and Inquisitor with Mystics! Every Deep Strike was an additional challenge!
I managed to snap a lot of pictures, so I'll let the pictures tell the story with just a line or two of explanation each. It should be noted, the Primary Objective was taking your opponent's objective and the Secondary was grabbing terrain features. Luckily, the Secondary was worth 5 points more than the Primary... otherwise it would have been rather drawish. I was confident I could break up his backfield and keep him off mine, but I wasn't confident that I could do more than contest his objective. Mech Guard simply has too much to kill - there was no doubt he'd have some element remaining.
My opponent's name was James. At the beginning of the game there was an uncomfortable vibe I didn't understand, but by Turn 2 we lightened up and enjoyed a great game. Looking back, I think he was just a quiet, serious sort of dude, and it took me a bit to appreciate that. I appreciate his brand of sportsmanship and competitive spirit and I'd love to play him again in the future.
|I always develop a broad plan before the drop. Experience lets me do this quickly. In this case, I'd drop my primary, Fiends and Horrors, at a distance and move in under cover. I needed to avoid needless casualties from the Mystics.|
|I had the second turn, so on Turn 2 his Vendetta and Marbo came in from Reserve and the shooting gallery started. Each Fiend unit was torn up pretty good.|
|At the bottom of Turn 2, my Fiends launched their assaults. I tore the backfield Vendetta from the sky, which was a nice way to start.|
|Marbo dropped in but his Demo Charge didn't do much damage to a unit with a 4-up Invulnerable. I blasted him away with the three Horror units. Part of my plan was to use these elements to hold my objective and grab easy terrain pieces in the back.|
|By Turn 3 the majority of my Fiends were dead, but the Heralds and Daemon Princes were on the board, tossing Bolt, Breath, and Gaze.|
|I was continuing to grab terrain. My Daemon Princes were slower to close the gap - remember, I was dropping at a distance - but they soaked firepower from the Executioners and threw back Bolts in return.|
|My opponent still has a number of dangerous elements, so I continue to try and keep him tied down in his Deployment Zone.|
|Ditto from earlier.|
|Turn 5 sees the last unit of Fiends assist the Heralds. I'd managed to bring down the Vendetta and closed the distance with the Inquisitor inside. Ah, sweet revenge!|
|James never let up, and by the end of the game he'd beat back a number of my assault elements. That's fairly typical in the games I play against IG, and I know if I don't do as much damage in the middle game as possible I'll lose in the last turn.|
|Some rolls are just magic! No, the dice aren't loaded - but this roll blew me away. Unfortunately, it wasn't anything important, but whatever - I got the pic!|