Today's Battle Report is the followup game from yesterday's Video Battle Report... and while you won't have cause to regret listening to the Professor's antics, I find I must warn you ahead of time that one of these pictures is so shocking, so outrageous...
...that I'll never look at my poor Horror in the same way again. Click the 'read more' button to continue.
I can't assume most of you have seen the Video Battle Report: as much as I enjoy doing them, I'm aware the majority of you don't much care for them. That's cool - to each their own.
For of us from the FLGS are participating in a Team Tournament at the Comic Asylum in January. I'm partnering with Everyone's Brother From Another Mother Big Whit, whilst the Mighty Mighty Carlos is babysitting the Professor.
As promised, here's the awful evidence I promised - my Horror will never be the same!
It's hard to believe I wanted to take this man's Abnormal Psyche class. (I couldn't, of course; it would have been inappropriate since we're friends.)
Each player has 750 points and has to meet the force org requirements. You've seen the Blood Angels armies - and I think the discerning eye will notice it's a much stronger army, predicated on Descent of Angels and devastating assaults. Big Whit and I used the same army from the first game.
For those who aren't interested in reading the Battle Report, I'll let you know up front the Blood Angels pulled off a decisive win. It's a good game, well-played... and extremely well documented! I had the Mighty Mighty Carlos' setup, so snapped off a bunch of pics, closely following the action. Consequently, those who read on will find the pictures tell the tale.
Daemons and Salamanders Vs The Blood Angels
The pictures on the left are from the top of the round, me and Whit's turn, while those on the right are from the bottom of the round, Carlos and the Professor's turn. We were going 2nd, which is my preferred option, but Whit wanted to steal the initiative so he could blast away with his Predator and I could Alpha Strike with my Daemons. I didn't think it was worth giving up the chance to jump on objectives later in the game but chose not to make an issue of it; after all, he'd need to roll a 6...
The Mighty Mighty Carlos drops like a ninja, one element targeting the Land Raider and the second the Predator. The remains of his assault squad also turn melta on the Raider. The Raider is lucky - very - and is only stuck in place, but the Predator is destroyed.
He also finishes off the last Herald, and leaving them as bait seems suddenly foolish.
The Fiends rush the Mighty Mighty Carlos' two units of Marines.
The Librarian and Attack Bike kill one Marine but the squad sticks.
(I forgot to mention, one unit of Horrors drops near the Scouts in the upper left ruin, forcing them to ground. The second unit of Fiends dropped in the center.)
The remaining Fiends assault only one squad this time!
Carlos' Librarian and remaining Marines leap over the combat, hoping the Fiends are held up one more turn so they can help the Scouts and see off the Horrors.
I wondered why Big Whit couldn't roll better than a 4!
It's random game length, so Bruce and I try to steal a march. The Speeder Boosts toward the far objective, contesting it - all the Scouts need to do is move up and contest the near objective...
...they roll a 1 on their run move! Whit is great at rolling those. :)
The Librarian, meanwhile, jumped out of the squad and engages the Scouts. He means to hold them in place... wise, really.
Great game, Blood Angels, and a well deserved victory.