CliffNotes: Brent answers a reader's question about Daemons!
Before we get started, check out my article on Blood of Kittens: The Int'l House of Paincakes Serves Up Pain!
Hi Brent, long time reader first time writer. At least you wrote - that's a free blog post for me, so any of you fine folks out there wanna write, DO IT!
I too play daemons, though perhaps not as well as you. So true, so true... I'm super awesome I am. I had a thought about a different way to build heralds, and wondered what you thought.
4xHeralds of Tzeentch w/ Disc, Bolt, Master of Sorcery, We Are Legion
More pricy, but allows you to get the bolts you need on the board with more ease, as instead of taking up four places in a wave, it only takes up one. The Discs count as Jump Infantry, so can join Tzeentchian Units.
Okay, this is a pretty fantastic idea and what all you out there should be shooting for. It's thinking outside the box and looking at units in a way others either haven't or have discounted.
That said, by itself it's a gimmick. If we weren't Daemons, it'd be less of one, but we're Daemons and we have to play as consistently as possible.
I mentioned in a Bell of Lost Souls article that I have a new motto; Evil Homer helped me work it out. It's this:
Competitive is Consistent.
This isn't consistent because all your eggs are in one basket. If the unit comes out first, great! It's when it doesn't that you have a problem. It may not come out on Turn 2, or Turn 3, and that's a good chunk of your anti-mech that you're playing without.
Still, you're on to something. Your idea has merit, so don't let me dissuade you: you're just on the cusp of a much better idea.
Tom, or anyone else out there, what am I driving at?
Answer in the comments, then come back tomorrow: we're going to break this SELF-EDIT down!
To be continued...
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