(Speaking of, Gauthic old chum, 4-weeks is an eternity in blogging... how about an update?)
I built up a list though numerous practice games, but set them aside a couple months ago... and not because it wasn't going well, 'cause it was! Seriously, the Necrons have everything I like about an army.
Mixed arms approach? Check!
Solid troops? Check!
Tactical options? Check!
Solid strategy? Check!
Counter-attack options? Check!
Not MEQ? Check check check!
Yeah, that's six articles right there... but I can turn anything into an article, truth be told. Let's look at what critics suggest isn't included.
What you talkin' about Willis? Willis, in this case, being my pal Darkwynn... Nick, to his friends.
(Hopefully I'll still be one after having a go at his criticism of the 'Crons!)
Here's what he had to say in his article What's the Fuss? on Bell of Lost Souls. Note that I basically grabbed the entire paragraph under 'basics,' since that's really the heart of his argument.
But, here is the problem: everything looks like it’s shoehorned into the army list. There isn’t one thing in this book that screams, "you need to take this!" Not one single unit in the book is strong; they are all mediocre at best. People will think the Stormlord is a great buy, but in reality he is expensive and can’t fight his way out of a paper bag. Lychguards and Praetorians are horribly overcosted and bring nothing to the table. Deathmarks are isolated units that by themselves won't sway a battle. C’Tan Shard are, again, over costed and expensive - plus you need to buy other units to make them effective. The list goes on. Any time you try to build a effective tactical list you run into a point problem. They have put too many choke points on builds to make the book effective.
From my perspective, it's interesting that he doesn't mention the units I think are must haves... and my army is very different from the other two at my FLGS, which are in turn very different from those I've seen around the Blogosphere, such as Mercer's - my personal favorite Necron build someone else has done - over on Imperius Dominatus.
(I didn't have time to sort through Mercer's blog to find good pics of his army, but here's a battle report featuring the list I mentioned.)
Let's go with the agreement; I personally wouldn't take the Stormlord, or Lychguard, or Deathmarks, or C'Tan...
...but the Client Pimp in Question has been doing quite well with the Stormlord while the Artist Formerly Known as Farseer Tim used Writhing Worldscape to great effect in a recent City Fight tournament.
Still and all, not a great counter-arguement, since those are local examples. Let's instead look at what's missing from his list of, "You need to take this!"
Scarabs. Easily the best unit in the book, both cost effective and always useful. Spyders by themselves aren't awesomesauce, but in conjunction with Scarabs in the form of a Farm make both unit types easily a quarter-again more points effective.
And potentially more devastating than that. The combo isn't a must-have; Scarabs do fine by themselves. Personally, I wouldn't field an army without at least one good size unit - it shouldn't be a problem fitting them in to any type of list.
He also doesn't mention Wraiths - the sleeper hit of the book - or Destroyer Lords - my personal favorite unit.
|The pictures are from Musings Of A Metal Mind. Here's the Link!|
That actually makes sense, knowing him like I do. Darkwynn is without a doubt one of the best tournament players out there, in large part due to his ability to take apart a Codex and make it sing. His army lists are always nasty.
And here's the 'but!'
He likes to double-down on what a book does best. In regards to Necrons, they are undeniably a shooting army, but crafting them as such leaves all the gaping holes Darkwynn mentioned in his article. It's not that he's wrong so much as his perspective is different.
This isn't an army that fits his style.
* * *
So let's look at another Editorial from another top tournament player to see what he thinks...
To Be Continued