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But it's good.
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So Goat called yesterday and we got in a conversation about Daemons. He had some interesting ideas I hadn't thought of - and I'm not sure how! How did I overlook it for so long? It's so simple!
Why not drop the Herald of Khorne with a unit of Flesh Hounds?
Darn it all!
What, you aren't following?
Okay, a Herald of Khorne can be a monster close combat threshing machine. The problem has always been the delivery system.
The first step is Chariot or Jugger... and there is only one good answer. No, it's not 'chariot.'
A chariot sort of sounds good on the face of it, since the Herald is even more pimp when pulled by a pair of Juggers! Except practically speaking its hard for him to get in the fight, and he's got too much heavy lifting to do. A chariot means no IC status, so he's dropping alone. No fleet means he's got to get within charge range, and a canny opponent will avoid this model like the plaugue.
No, a Jugger is the only real option.
Traditionally the Jugger drops in with the unit of Bloodcrushers... but can anyone say 'overkill?' It's too many points in one unit, and again there are some downsides. The mobility of this unit is problematic, and the footprint is enormous. With so many points tied up in one unit, you're giving away a strategy to your opponent: ignore or destroy.
Ignore: block or feed units to the 'Crusher mob, whilst picking off other elements of the army.
Destroy: concentrate everything on the 'Crusher mob, then throw the kitchen sink to boot.
Regarding the latter, many armies will have a dedicated counter-attack unit to throw into the assault phase. Look, the 'Crusher mob is no joke and is going to take some seeing-to, but it can be done.
Ah, I hear you out there! You're saying, "Brent, what about multiple units of Juggernauts and Heralds of Khorne? Sure, that's a way to go...
...but think of the design issues.
With three units of 'Crushers you might as well go whole-hog and bust out a Fate-Crusher build, otherwise you're hampering yourself with limited anti-tank firepower.
Bottom line, Bolt is a must-have. As it is, including Heralds of Khorne at all mean you're not getting a Bolt in the form of a Herald of Tzeentch! Thinking along that line, the only reasonable choice for Troops are Horrors with Bolt. In the old days, I'd have included one of my favorite units from the book, the Daemon Prince...
...but the Daemon Prince is dead. The Dark Eldar killed it dead. And that, ladies and gentleman, is what's put the kibosh on the Daemons Codex; the one-two punch of Grey Knights and Dark Eldar.
And no, Soul Grinders don't work. I've never been a fan, but I at least tried a trio in a recent tournament. It's not that they were terrible... just underwhelming.
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One of my favorite words, and meaningful. Goat's suggestion of dropping a Herald of Khorne (with Juggernaut obviously) with a unit of Flesh Hounds shattered my Daemons Paradigm.
Because previously I thought the only solution to dropping a Herald with Crushers was dropping them with Bloodletters...
...and remember what I said about Bolt? You won't have the extra Heralds of Tzeentch and now the Daemon Princes are an inferior choice - you simply can't waste points on Bloodletters!
Not to mention, we don't need more anti-infantry. What role do the Bloodletters fill that Horrors or Bearers don't do better?
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They're faster and they have a collar. The Herald of Khorne on Jugger - traditionally slow anyway - at least won't be giving up his 3d6 move through cover.
Because of Karnak, of course! The Khornedog of Vengence with extra onions.
Enough talkie-talk; here's a list... and not the list. Not sure it's there just yet.