If you're at all interested in the subject, feel free to check out:
And from Bell of Lost Souls, the articles that kicked off the Terrible Tuesday series, the Daemonic Primers:
Here's the list; standard caveats apply.
...with the possible exception of street-sweeper Dark Eldar builds. The latter is why the Hounds are in groups of eight and there is an extra Crusher, instead of a more MSU approach with groups of five or something.
I love Breath on Heralds of Tzeentch, but with only two and the need to optimize where possible, it doesn't seem viable here.
A possible improvement is including Screamers; you'd have to make those changes I decried two paragraphs ago, but it's possible to fit two groups of three or one of six - something like that. I don't know that its better, since I don't have much experience with Screamers, but AV 14 has always been the big weakness of Daemons. With that in mind, it's important to note the Heralds of Khorne are a big part of the anti-mech in this list, due to Furious Charge and Rending.
Another reason for the Skulltaker, 4+ Rending is the bomb!
(But will he build this list?)
I just had a stray thought... am I actually going to build this? Maybe. I want to upgrade my army with new models for the Fiends and Horrors, largely because, as the workhorse army of the Strictly Average collection, my painting scores have suffered mightily on the Indy Scene.
|Who doesn't love Barney? Don't answer that...|
Adepticon 2011 is a good example of that. Even with the top battle points finish, the painting score sunk my overall. Frankly, that's fair; the Fiends have never received more than a basic scheme, and the Horrors are all over the place. I have the models to update both and add the Crushers.
It's a matter of time and will.