I've been working on tomorrow's Bell article, which deals with my Adepticon Daemons army, so this is just a quick Bugs! update.
I may have mentioned, but there was a method to my madness. The Tervibug was (pulled from a shaken bag of bits and glue) designed to accommodate a Magus. The whole model is my updated version of the Genestealer's original fluff, where they infest a planet and implant the residents... and before too long Daddy's bouncing baby boy is a Hybrid! Give it a few generations and you've got a Magus running the Cult...
...and of course, he'll send one of his kids to ITT Tech to learn how to build Limousines. The Magus wants to ride in style!
I won't go into it - either you're familiar with the fluff or you aren't - but the point is my Tervibug doesn't poop out Termites, he sends out a signal to all the Hybrids to show up and throw down!
All those are on the workbench now.
The list? Who's asking about the army list - I can't see you in the back there?!
I have some ideas. The Tyranids have some major design flaws. I don't disagree with Evil Homer and Farseer Tim who believe a Horde option is the optimal design build... the problem I have is Hordes don't win tournaments.
Hordes can be hard to beat but they have a hard time winning. That's a generalization, but there's truth there. If your army can't consistently finish games, you're going to have a hard time beating four players in a row.
My thoughts on my Bugs! is to combat that with a (perhaps) suboptimal but aggressive build where I play to my strengths. I'm not there yet, but currently it involves numerous Genestealers infiltrating onto the board.
That's been done, but I have some tricks in mind...
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