This article is an addendum to my Bell of Lost Souls Tuesday post. If it seems incomplete, it kinda is! Go check it out and leave a comment or three. :)
In order to write this article, I had to accept I'd have to share some of my army design strategies and philosophies. I don't have an issue sharing, because anything worthwhile isn't lost through spreading it around... so why haven't I done it before?
I have, here and there, but anyone who's read my articles over the last few years knows I don't generally write 'competitive' articles talking about what's 'best.' I don't have a problem with writing contentious material, my issue is there are numerous routes to enjoyment of this hobby. For some, that means playing a well-painted, fluffy army in a friendly atmosphere; for others, it's more about squeezing a list until it's trimmed of everything nice then throwing it into the deep end of tournament play.
I'm definitely with Conan on this one: there's a dude who knew what was best in life!
So I like competitive play; even so, I roll my eyes when someone says, "This army is the best," and, "that army is unplayable." While there's no arguing some armies are better than others, usually that's because they have the most options.
Any army is capable of winning if you're willing to put in the effort. The best players on the tournament scene do one thing, over and over again...
Practice. So when people say they were surprised I took Daemons to the 6th seed in the Top 16, I realize those are the folks who don't realize I've done nothing but play Daemons for the last few years, perfecting my game.
That kind of effort always rewards. Adepticon wasn't the only top result I've pulled in with my Daemons list, just the biggest!