Bloggers are a strange creature. Inevitably, we're only interested in the new... what's the newest post? What's the latest thing? Admit it, how often do you jump into a blog and dig around the older material?
Not often, I'll wager. It's why I've taken to recycling old posts. I chose this one since I'm considering an article for Bell that looks at terrain in detail, both in private and tournament games. I've touched on it briefly before...
Original Article: Terrain, Too Much or Too Little, December 2009 (link)
When I'm surfing the net, checking out the various sites on the ol' blogosphere, I'm often surprised by the terrain I see in the pictures. It runs the gamut, of course, but I have to say I think most people play with less than 25% terrain. Too me, this is the most cogent argument for the lack of a national meta-game: bottom line, the game plays much differently if you're rewarding gunlines with stadium-style setups or melee-shock with dense, large buildings.
|So what's an adequate amount of terrain? Here's the board I set up two Fridays ago; if you're curious, it's two 4x4 boards, which is our standard at 1000pts. This is my 'We-Need-Trees-Damn-It' terrain.|
|The other side. The trees are movable, allowing us to use the piece as area terrain without inhibiting model movement.|
|Here's Gauthic setting up his Dark Eldar Pirates. He's converting the entire army, creating a nautical theme that I really enjoy. What's coolest is his magnet work - everything is done up, including the troops that ride the sideboard.|
As an aside, if you have any pictures representative of the terrain in your area handy, shoot them to me in an email firstname.lastname@example.org - keep in mind, I plan to use whatever I get.