This was against Simon, who does some amazing graphics on his little blog... you know, when he ACTUALLY does it (yea, that's right - blog more Simon). I'm going to start stealing his stuff to make this site look better, I promise you that. Okay, Simon is a very new player, yet he shepherded his Orks to the top table, fighting for first place. He hasn't played much but he's a sharp dude, and one of those people who can make progress by just thinking about the game. So... that means he'll be a ton better than me real soon, but he's not quite there yet. It's no slight on Simon to point out he just didn't have my experience - and that makes the difference in picking fights you can win and those you can't. The above pick shows the game in progress on Turn Two, and as you can see he jumped one of my DP's with his flying-bike-things; frankly, that was throwing away the unit. The rest of his movement is fairly standard stuff. My plan was to hit his flanking Boyz with the Fiends; I was confident I could run 'em off, but I didn't want to pick a fight with the Kans - I'd leave that to the Princes.
Here's the bottom of two, where everything almost went to plan. On my right the fiends ran down the Orks they'd sent fleeing; in the middle my Flamers hit their drop and decimated the Ork unit there; but... but... but... damn it - I FAILED to roll high enough to hit the Orks on my left flank! Doh! Still, it was a good turn, everything going to plan. You'll also notice my other Princes and a unit of 'bearers dropped in behind Simon's army.
Snikrot's squad comes in, accompanied by the Warboss on bike. That's a unit that can potentially ruin my day - it certainly ruined the Fiends on the left. He's putting the surviving unit of Boyz in the terrain on the objective. He charged my Flamers with his Kanz, failing to destroy the unit only because he didn't target the IC. Given my Inv. Saves, I'm not sure that wasn't the correct decision.
Regrettably, I think this picture skips ahead too much. There was a huge scrum in the center, where my DP's charged the Kanz and were in turn charged by the Warboss, Snikrot, and Co. It ended when my Fiends counter-charged. Ultimately, my Plaguebearers quietly collected objectives, and while Simon's last unit of Boyz spread out to grab at two, I was able to sweep in and contest those. The game went another round and the Daemons finished off the army.
So my little Daemons that couldn't swept to victory in our first tournament of this event. As we move on to 1500 we move on to regulation, 6x4 tables. Moving up to 1500, I added Gaze to the three Daemon Princes, some powers to the Herald, and two new Heralds of Slannesh on mounts, to join the Fiends. As of this writing, I've played one game at this level, against the Other Other Tony and his Tau. The Daemons performed well.