So for our local army building project our 1000 point lists are due in for the month of December tomorrow.
I have several 1k IG lists floating about but during the last month or so I have lost at least 1 game to not having a third troop unit. I also changed my original CCS from a quad melta to a quad plasma squad. To do all this I dropped the Devil Dog I had been running. I never really got anything out of it except for another chimera hull. A version of this list got run last Friday against Brent's demons (no DH Storm Troopers) and If I had been running this version I would had the win instead of the draw.
See I found myself in form control of the table but at the end of the game neither of us controlled an objective, in terms of kill points I think it was a win for me. If I had brought a small scoring unit in a vendetta I would have secured an objective for myself rather than making sure I contested it with the vendetta.
1000 Pts - December List
HQ: Company Command Squad (6#, 195 pts)
4 Company Command Squad @ 195 pts (Flak Armour; Frag Grenades; Close Combat Weapon x4; Medi-pack; Plasmagun x4; Chimera)
1 Company Commander (Flak Armour; Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer)
1 Chimera (Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer)
Troops: Veteran Squad (11#, 155 pts)
9 Veteran Squad @ 155 pts (Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Meltagun x3; Chimera)
1 Veteran Sergeant (Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon)
1 Chimera (Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer)
Troops: Veteran Squad (11#, 155 pts)
9 Veteran Squad @ 155 pts (Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Meltagun x3; Chimera)
1 Veteran Sergeant (Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon)
1 Chimera (Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer)
Troops: Inquisitorial Stormtroopers (5#, 55 pts)
5 Inquisitorial Stormtroopers [OM] @ 55 pts (Frag Grenades; Targeter; Hellgun x4; Flamer x1)
Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
1 Vendetta Gunship Squadron @ 140 pts
1 Vendetta (Extra Armor; Searchlight; Twin-linked Lascannon x3; Heavy Bolter Sponsons x2)
Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
1 Vendetta Gunship Squadron @ 140 pts
1 Vendetta (Extra Armor; Searchlight; Twin-linked Lascannon x3; Heavy Bolter Sponsons x2)
Heavy Support: Manticore Rocket Launcher (1#, 160 pts)
1 Manticore Rocket Launcher @ 160 pts (Storm Eagle Rockets; Searchlight; Smoke Launchers; Heavy Flamer)
Total Roster Cost: 1000
So the lone DH Storm Trooper squad mounts up in a vendetta, everything else stays in the tank for mobile killing power and protection. Very simple. I had my plasma CCS pay massive dividends against Brent's demons as well. The ability to generate a large number of high strength low ap (no FNP!) shots was very handy and should help me against his blood crushers as well when they show up in his list.
I have enough other anti-tank that I think I can spare the plasma for the CCS. No one like to get hit with 6-8 plasma bolts. I don't think plasma is or should supplant melta in most list but for this application I feel its warranted. Its just another tool in the box.
Finally since all of my mech vets are Kasrkin and I have to buy a blister of each (melta/plasma) to get the melta guns I need this move saves me $50.00 on more melta troops.
I will kibbits this version of my list with the Master Manipulator tomorrow morning before I finalize but I think its work out fine.
11.30.2009
Subscribe to:
Post Comments (Atom)
Popular Posts
-
"If there is one thing we here at Privateer Press pride ourselves on, it's listening to our audience. You guys and gals have been d...
-
Okay, folks, let's take a brief look at the goodies you MUST can purchase to supplement your games of Warhammer 8th Edition. CliffNot...
-
"What?" I hear you say. "Where is Game III? Did I miss something?" Nope. It's just Game III was my devastating ...
-
I've been working on a 1500 point Blood Angels army, but I needed something to try my new weathering tools out on, so I took this old Ch...
5 comments:
You've got a fine core there. I think you'll find as the list grows that Vendettas become less useful than Valkyries, and that Hellhounds are awfully useful for killing Eldar/Nids/Guard/Orks. If you're wedded to pure mechanized as the best for IG (and most new to IG players are), this list is the essential core. Play 50 or so games and you may see the weaknesses of small pricey units in shiny boxes.
How do you get the Storm Troopers for 55 points in there? A basic Storm Troops squad cost 85 points according to the Imperial Guard codex. And I don't see how you can use any allied forces from the Daemonhunter codex as you don't have any Inquisitor.
an inquisitor is not required to bring the allies unless its an assassin.
@Jwolf, not wedded to pure mech. I actually have started collecting the units necessary to form a platoon with 3-5 heavy weapon squads to form a fire base and the ability to deal with MC's and transports at significant range.
The small DH storm trooper squad fulfills a need for a third scoring unit at this point level without having to sacrifice any significant amount fighting power.
Sounds like you've got a good plan for growth, Homer. I think Infantry Platoons are extraordinarily useful, especially with a Commissar to make a blob-tag unit.
The Guard can control the tempo of just about any game, when played properly, even with slightly poor luck. Those Mech Vets are great on paper, and generally pretty good on the table (I use a squad or two myself). What they do poorly is hide and not cost you anything - Consider adding a LC HWT to one of them for your next point level, as they then have the ability to sit back and control a home objective and not be a large block of wasted points.
Post a Comment