I find myself apologizing a lot lately for failing to post daily; I think I'll avoid doing that again until I can actually start publishing regularly again! I think I'm okay now, but frankly I've been a bit surprised about how fast time has been slipping through my fingers.
CliffNotes: Brent finally writes Part III of the Tom's Daemons saga. Finally!
Okay, let's recap...
Tom dropped an idea he had in the comments section of one of my posts, and it was such an interesting idea I had to highlight it.
Basically, if a Heralds isn't in a Chariot it can join a unit with the same mark, so Tom was proposing dropping Heralds of Tzeentch on Disks in with a unit of Screamers. All the Heralds can join the same unit and, due to We Are Legion, can shoot multiple targets.
Now, my contention was the idea was gimmick in and of itself but was close to something better.
Why do I think it's a gimmick? Because if Competitive is Consistent...
...and it is, it's our new motto...
...then the idea alone isn't enough.
Consider the following...
- The Screamers can move 24" but the Heralds can only move 12" - simply put, the unit can be chased down.
- If the unit doesn't come in on the first wave, a large chunk of the army's anti-mech is sitting out a big portion of the game, up possibly up to a third or more.
- The configuration doesn't allow Breath of Chaos.
- Even though the unit is loaded with Bolts, it really doesn't add to the anti-mech of the army - it just puts it in one place.
- The Screamers are only effective in close assault; in order to utilize this function, the Heralds will have to leave the unit. Why? Because they don't want to get that close to the enemy. Therefore the Heralds will get individually targeted anyway or you've wasted points on what amounts to a screening unit.
|So, how big would a Heralds on a Disk have to be? After all, they're just Jump Infantry.|
With all those things to consider, why did I like Tom's idea so much? Because it was thinking outside the box and it was on the cusp of becoming a much better idea.
Here's what we have to do when applying critical thinking to an idea in Warhammer or Warhammer 40K: ask yourself, what's the core of the idea when all the applications are stripped away?
In this case, it's hiding a unit and artificially modifying the number of units in a wave.
This isn't two ideas: it's two ideas in one. I think that's an important distinction but I won't beat it into the ground. The point is, having Heralds that can disappear then reappear at will, which can't be targeted by the enemy, makes them deadly. Further, you can modify your waves depending on the type of army you fight, and that gives you tactical options in your toolbelt!
And those deployment options turn the Daemons' deployment from a bother to an advantage. It's huge.
But the army needs to be built around the concept. Tom posted his army, and it's fine for what it is, but it really doesn't take advantage of his idea. This does:
First and foremost, there are 15 units, so that's a 8/7 or 7/8 split... but you can hide the Heralds in most of the units in the army, making it a 6/6 split... or a 7/6 split, if you want. Again, it gives you options.
Normally, I recommend fairly even splits, but for an army like this I think you'd actually want to experiment with different types of drops for play against different armies.
Next, the Heralds can hide in units... but they shouldn't stay! They should jump around, joining and rejoining units, hiding here and hiding there, playing for advantage. For example, you'll notice I changed up Tom's Herald, dropping We Are Legion and adding Breath. Quite simply, Breath of Chaos is where this army is going to win.
Consider, the Herald jumps in to a unit of Flamers, then in the next round jumps out - either next to a unit of Horrors or by himself - he still has a 4+ save, after all - and drops Breath. So do the Flamers. So do the other two Heralds and the other two units of Flamers...
Again, it's to get you thinking.
The Daemon Princes are built to shore up the close assault weaknesses of this army. They'll be absolute brutes!
So, that's what I saw when I saw Tom's idea.
Comments? Questions? Disagreements?