|Really, honestly, actually on the Dallas Aquarium.|
Hey! Go check out these articles if you haven't already: Mass Murderers as Nicknames and Defining the Assumptions in Wargaming. Also, make sure you vote in last week's Friday Night Internet Fight; I'd hate to lose this one!
That's right: me, Goatboy, and Darkwynn are hopping a plane to Rochester, New York in November to participate... along the way we'll meet new friends and old...
...cue butt-grabbing and much hugging...
...particularly exciting for me is (holding) meeting Chumby from Blackjack and Hookers.
Let's cut to the chase: Da Boyz is a comp heavy event.
I'm excited about it - really, really excited. Despite my misgivings about comp, the pictures from past events look amazing and the prize support is simply awesome. I just have a clinical mind, so this is me talking myself through the process.
Now, I have two options. I can play my army the way it is and just accept whatever comp score it will get, or I can make some changes and see if I can increase my comp score without ruining what makes my army effective.
I'll be playing my Daemons. Why?
|On Friday I played Eldar against Evil Homer's Plague Marines... and got kicked around.|
Mmm... I think I'm full of SELF-EDIT. As I type this, I realize there was a part of me that thought I was good enough to make it work.
What a wake-up call!
I'm good - but Evil Homer is as good. He's my Nemesis. (By the way, EH: where's the rest of the article you promised?) Let's assume two people are playing and their level of skill is equal. What factors would decide the game? Here's my list, in order.
- Experience with Army
- Army List
- First/Second Turn Choice
- Luck / Dice
Again, that's all things being equal... and assuming the armies don't completely suck to begin with. Like the Footdar. Do you fine folks have something to add?
Anyway, Evil Homer beat me into submission, but he also pointed out how stale my game was; I simply couldn't shift gears from Daemons to Eldar and was taking a long time to make average moves.
So Daemons it is!
And that brings it back to comp.
Here's an 1850 variation of my list.
x3 Herald of Tzeentch, Chariot Breath Bolt Master of Sorcery 130
x3 Fiends, champ 190
x5 Plaguebearers 75
x3 Daemon Prince of Tzeentch, Breath Bolt 170
Now... how are they going to look at it?
Is it, "Hey, Daemons aren't a top Codex - this dude will need a decent army to stand a chance of competing."
Or is it, "Man, this dude spams everything! What an unoriginal dope."
So, my chickies... what to do?