Which isn't to say I haven't been working on stuff; rather, I just haven't been blogging about it yet! I've got a ton of material, just waiting to use. For now, let's roll in to a quick battle report.
|Left flank. Vulcan's in the ride - he must be dealt with before later turns, when my units are spent. That, and the lack of space, means I'm devoting some guns to the left flank.|
|Right flank. Here's where I have to win to win the game. Why? The two Ironclads across the table. They also have to be dealt with... but I can't just jump in, otherwise those two models will tie up significant chunks of my army. I have to be patient.|
|Turn two, and he's given the left flank a swift punch in the jaw. Still, Vulcan isn't safe in a tank, so I have to jump on him.|
|Right flank, still my turn. I start shooting up Vulcan's unit, but some whiffed rolls protects the man himself.|
|His turn sees some ineffectual shooting, thanks to Cover and Invulnerable saves...|
|Here come the Ironclads... but I believe they just stepped past my invisible line...|
My opponent was a very, very capable general and a good sport. It was the closest of the three games I played in Round One of Hard Boyz.