Finally got around to putting the Heavy Horse on the proper-sized bases. |
Here was my original test model. I've raised the horse some, on most of the models. |
I have to say, I've been play-testing these (Thunder
Not sure - the major issue is obviously the Leadership - who wants to saddle yourself with Battle Leader or Lord just to babysit? See what I mean about dictating the rest of the army?
Mmm... maybe even two or three squads of one, Plain-Jane? Regardless, I can't help but remember Thunderwolf Cav just never worried me that much when I played it. Too much, "Oh, look at me charge across the table straight at you!"
Scary. "Here, have a unit." Same strategy as Blood Crushers, methinks.
I'm tired. This is me falling asleep at the keyboard, randomly typing.
The Hof from OKC had a brutal All-Thunder-Pups, All-The-Time army he brought down several months back, but ironically - given what I just wrote - it ran Round One into a Fate-Crusher build. Talk about your hard counters...
Fate-Crusher... have I ragged on that build lately?
No?
What?
Oh, right. Sleep.
'Night.
2 comments:
TWC have a use - and that is a countercharge unit and as a bullet magnet.
I am tossing up squads as: PF/SS, 2 with 1 PF, 2 with 1 meltabomb.
Probably 3 of to go with my Loganwing.
The Brotherhood provided the city with a cavalry detachment. The Blackhead cavalrymen patrolled the city wall and six of them made rounds.
Post a Comment