|I'm a Bug in the Machine!|
Updated Scarabs Fast Attack choice. Three models in base unit at 45 pts, with up to seven more at 15 pts per model. Fearless, Swarms, Beast, Entropic Strike. Fout attacks on the charge with 3+ cover save in terrain (which they ignore for movement purposes - like Harlequins) .Entropic Strike is a new rules accessable to several units in the codex. Against infantry on to-wound rolls of 4+, armor saves are ignored (Invulnerables allowed). Against vehicles on armor penetration rolls, each die that rolls a 4+, reduces the vehicle's armor by 1 pt on ALL sides for the rest of the game. Vehicles are destroyed when any of its armor values reach 0.
I've read the comments thus far and I get where people are coming from, but to my mind Entropic Strike sounds like a rather clever design solution to the Anti-Mech problem.
Problem: Army needs to kill Mech. Solution: Give it a Melta weapon.
It's lame if everyone has it, but if you're not going to give an army access then it has to have something reasonably consistent enough to base an army around. Tyranids lack it, and we all know the problems that book has.
Before someone says Hive Guard or Zoanthropes, remember you practically have to give up your Elites slot in most every top design, whereas a standard Vet Guard squad does it better.
The solution has to be army-wide, built-in. Entropic Strike makes sense to me. It also doesn't seem overpowered, since I can already think of anti-scarab defenses. Not to mention, they still have to hit and roll, right?
It seems - and I know we don't have all the information we need, so bear with me - that it's going to be a one-two punch: Scarabs hit and reduce armor, Necrons shoot Gauss weapons and mass hits based on reduced armor. Explosion.
So while it seems consistent, it doesn't seem game breaking. Keep in mind, Swarms die quickly if you put the right kind of weapons against them... like templates. Seems the Scarabs will be all nice and lined up after they hit that vehicle..!
Thoughts? Comments? Hugs and... doh!