Evil Homer is a very meticulous player. That can be annoying, as he'll take five minutes to think out the move we both know he's going to make... but that's minor crap.
His habits of marking his units as they've activated is something EVERYONE should do.
(Yea, I meant to yell.) Moving on, Evil Homer's armies are Multiple Small Unit builds, so with 7 loaded Raiders, 3 Ravagers, and 3 Units of Jetbikes, the Shooting Phase can get complicated quick.
Why? Because the Raiders are loaded - in many cases, something is firing out of the vehicle. Instead of relying on his memory, he'll use these poker chips and set them next to the unit. The loaded Raiders, for instance, will end up with two chips next to them by the end of the phase.
They're also useful for marking Pain Tokens...
...and Farseer Tim used them to relieve some boredom at one point during the game.
As a tournament player, I've played I-don't-know-how-many Mech Guard armies - and I'm here to tell you that a number of those screwed up their shooting phase at some point.
Dice? You mark your units with dice? Not a good idea! You roll dice - you're going to pick them up at some point - count on it! Then we'll end up arguing over whether you were Shaken or not.
Mark your units, all you MSU players. :)
I've been a bit under the weather this week, but I did get some painting done. I finished up this Grey Knight Librarian for the Tim Tha...
One of the character models from a commission I'm working on for the Little Tim That Could Can.
"If there is one thing we here at Privateer Press pride ourselves on, it's listening to our audience. You guys and gals have been d...
The title says it all; this is the first commission work I've taken on that involved painting a complete army. It's fair to say it ...