I'm a big fan of test models, which I'll use to sort out an army's paint scheme as well as just fiddle with a technique.
Yes, you have to be careful when you're fiddlin' - you could go blind.
It's also fun just to paint something different to break the monotony of whatever you're working on. My rule is I never spend more than an hour on a test model... and I usually spend much less. I'm a fan of speed-painting techniques; I'd rather have an army that's painted to a decent standard than 10 great models in a primer-tastic army.
11.29.2010
11.28.2010
Top Tip: Simple Flocking
I recently chatted with a hobbyist whose army's appearance suffered as the bases weren't touched. He was a good painter, but I think he thought flocking some great mystery.
I was surprised, since flocking a miniature is the work of moments - it's the simplest thing in the world to do. I've based entire armies in the half-hour before a tournament.
A few times, actually: back in the day it was fashionable to pull all-nighters to finish painting an army before an RTT. Nowadays I need my sleep. I'll finish an army no later than the week before.
Here's a simple flocking technique. Let's not pretend you need instructions! The pictures tell all.
I was surprised, since flocking a miniature is the work of moments - it's the simplest thing in the world to do. I've based entire armies in the half-hour before a tournament.
A few times, actually: back in the day it was fashionable to pull all-nighters to finish painting an army before an RTT. Nowadays I need my sleep. I'll finish an army no later than the week before.
Here's a simple flocking technique. Let's not pretend you need instructions! The pictures tell all.
Labels:
Top Tips
11.25.2010
I'm Thankful.
Happy Thanksgiving!
Sam-I-Am and I played a Fun-N-Fluffy game earlier this week, where I took an Eldar Warhost against his Chaos Space Marines. Frankly, it was nice to play a game where the result didn't matter. |
Labels:
For No Apparent Reason
11.24.2010
Da Boyz, Game V
So, here we are, final game of the weekend! Feel free to scroll through and check out the others, all except the loss in Round III - which I'll get to in due course.
As you'll see, I was paired with fellow Bell of Lost Souls writer Rob Baer, otherwise known as Man Boy Genius. I reintroduced myself, whereupon he got a quizzical look on his face. "I've met you before, man." "Yup," I said, "except at Wargames Con you were feeling no pain! I wasn't sure you'd remember."
A semi-legendary story! Here's a dude that placed at an event even though he missed the early part of day two due to... well, you get the idea! His army is well-known, but I assure you it's even better in person.
As you'll see, I was paired with fellow Bell of Lost Souls writer Rob Baer, otherwise known as Man Boy Genius. I reintroduced myself, whereupon he got a quizzical look on his face. "I've met you before, man." "Yup," I said, "except at Wargames Con you were feeling no pain! I wasn't sure you'd remember."
A semi-legendary story! Here's a dude that placed at an event even though he missed the early part of day two due to... well, you get the idea! His army is well-known, but I assure you it's even better in person.
Labels:
Battle Report,
Da Boyz GT 2010,
Demons,
Imperial Guard
11.23.2010
A Generic Example
Here are some example, generic pics illustrating the scenario in today's Bell of Lost Souls article. I made the decision to use the actual example from my game at Da Boyz because I thought it illustrated the emotional impact something like this could actually have.
I intended for the 2nd picture to be ambiguous, like it was in the game. I have no idea if the unit was in or out - and I still maintain that's not the point. Assume in the picture above that it's close.
I took these shots this morning to replace the pics in the Bell article. After talking with Larry, we determined it might do more harm than good. Suffice it to say, I never for a moment had reason to doubt my opponent's motivation and sportsmanship.
Top of 2: Opponent shoots and charges, destroying the Daemon and the 'Bearers. |
After combat is resolved, it becomes apparent he intended to launch the Thunder...hoof at the 2nd Daemon. |
I took these shots this morning to replace the pics in the Bell article. After talking with Larry, we determined it might do more harm than good. Suffice it to say, I never for a moment had reason to doubt my opponent's motivation and sportsmanship.
Labels:
For No Apparent Reason
11.21.2010
Da Boyz GT, Game IV (And a Bit of Controversy)
"What?" I hear you say. "Where is Game III? Did I miss something?"
Nope. It's just Game III was my devastating loss to the ultimate event winner, Greg Sparks. That game is so loaded with lessons it's worth giving it its proper due.
Anyway, my game was against a Space Wolves player, a fine fellow whose name I can't remember. I thought it was printed on his army list, but no dice. I just checked. A few things happened in this game which soured an otherwise hard-fought affair... we'll get to them in due course. I didn't say this at the time, but I actually greatly admired his bearing and continued cheerfulness, even though I know he wasn't happy after the game.
Nope. It's just Game III was my devastating loss to the ultimate event winner, Greg Sparks. That game is so loaded with lessons it's worth giving it its proper due.
Anyway, my game was against a Space Wolves player, a fine fellow whose name I can't remember. I thought it was printed on his army list, but no dice. I just checked. A few things happened in this game which soured an otherwise hard-fought affair... we'll get to them in due course. I didn't say this at the time, but I actually greatly admired his bearing and continued cheerfulness, even though I know he wasn't happy after the game.
Labels:
Battle Report,
Da Boyz GT 2010,
Demons,
Space Marines
11.20.2010
Game II: Brother Captain James
Okay, here's the Battle Report for Game II of the Da Boyz GT in Rochester, New York.
As an aside, I got an email from Kris, the Blood Angels player from Game I. I'm going to reply more specifically in a blog post, probably tomorrow, but I wanted to mention one thing. I referred twice to his inexperience but I wasn't more specific than that. I alluded to it, but here it is straight out: I meant his inexperience playing in GT's. The dude knew how to rock his army, but nobody I know does as well as they want in their first major Indy. It's a different scene.
Here I am playing Brother Captain James from the Battle for Salvation. I wanted to ask him Jawaballs-specific questions, but there wasn't much time...
As an aside, I got an email from Kris, the Blood Angels player from Game I. I'm going to reply more specifically in a blog post, probably tomorrow, but I wanted to mention one thing. I referred twice to his inexperience but I wasn't more specific than that. I alluded to it, but here it is straight out: I meant his inexperience playing in GT's. The dude knew how to rock his army, but nobody I know does as well as they want in their first major Indy. It's a different scene.
Here I am playing Brother Captain James from the Battle for Salvation. I wanted to ask him Jawaballs-specific questions, but there wasn't much time...
Labels:
Battle Report,
Da Boyz GT 2010,
Demons,
Space Marines
11.19.2010
Da Boyz GT, Game 1
So, it's time to get to Da Boyz content... more specifically, the content most of you are interested in: the Battle Reports.
Lucky for you, I ALWAYS take my camera!
Lucky for you, I ALWAYS take my camera!
Labels:
Battle Report,
Blood Angels,
Da Boyz GT 2010,
Demons
11.18.2010
11.17.2010
11.16.2010
Da Boyz... Random Army Pics
I'm actually sitting in class, waiting for my neurobiology teacher to show up and drop some knowledge on me, but I thought I would take a few minutes to update the old blog.
For the astute - heck, for the dense - it's obvious I wasn't able to update the way I wanted over the weekend. Reason? No internet. El sucko, I tell you! So I'm a bit behind, but have no fear 'cause I've got a lot to say and I'm ready to say it!
Just not right now.
For the astute - heck, for the dense - it's obvious I wasn't able to update the way I wanted over the weekend. Reason? No internet. El sucko, I tell you! So I'm a bit behind, but have no fear 'cause I've got a lot to say and I'm ready to say it!
Just not right now.
Labels:
Da Boyz GT 2010,
Pictures
11.14.2010
Da Boyz GT Update
Okay, this is a quick one. I'm sitting in the first floor of the hotel, banging away on some ancient keyboard attached to a steam-powered computer... this is what they call the professional office.
They advertised it. Lame. Also, the internet is either slow or nonexistent - either way, it made bringing my laptop so I could write and post updates from the event pointless.
So you'll just have to wait! I'll get to writing... and there is a lot to talk about.
Since you're curious, I'll go ahead and tell you I won all but one of my games, and the loss I took was to the eventual tournament winner.
Who played Footdar. It was a clinic, and probably the worst beating I've taken in 5 years.
You'll hear all about it you will.
Brent
PS: I didn't get to meet Chumby. I'm bitterly disappointed.
They advertised it. Lame. Also, the internet is either slow or nonexistent - either way, it made bringing my laptop so I could write and post updates from the event pointless.
So you'll just have to wait! I'll get to writing... and there is a lot to talk about.
Since you're curious, I'll go ahead and tell you I won all but one of my games, and the loss I took was to the eventual tournament winner.
Who played Footdar. It was a clinic, and probably the worst beating I've taken in 5 years.
You'll hear all about it you will.
Brent
PS: I didn't get to meet Chumby. I'm bitterly disappointed.
11.11.2010
Video: Daemons Vs Space Wolves
Well, I'm leaving for Da Boyz tomorrow (Friday), so wish me luck. I'm taking the laptop and camera, so tune in for updates. Until then, here's the last test game...
Labels:
Battle Report,
Da Boyz GT 2010,
Demons,
Space Marines,
Video
A Conversation...
...with the Mighty Mighty Carlos. How many toys does one person need?
Labels:
For No Apparent Reason,
Video
11.10.2010
Pictures, For No Apparent Reason
These are from the Mighty Mighty Carlos' vast collection of Imperial Fist. Obviously these aren't finished, but this picture is from an RTT ages ago - 4 years, maybe - and he won something for it. |
Labels:
For No Apparent Reason
11.08.2010
Da Boyz Daemons!
Da Boyz! Daemons! I'm already getting excited. Here they are. Not like you don't already know.
Da Boyz Daemons! |
Labels:
Da Boyz GT 2010,
Demons,
Pictures
11.07.2010
Old, Old School Dreadnoughts
I've got Space Crusade and my old Homage army on the mind, for reasons which shall soon be obvious!
I've got some lead-up Da Boyz material coming up tomorrow, then I guess I'd better have something in the pipe in case I can't blog from the event this weekend. Except you know I'm going to blog from the event this weekend!
Anyway, I painted these forever ago for my Harbingers Space Marines. They've since gone away, and these will too. Into the bath!
I've got some lead-up Da Boyz material coming up tomorrow, then I guess I'd better have something in the pipe in case I can't blog from the event this weekend. Except you know I'm going to blog from the event this weekend!
Anyway, I painted these forever ago for my Harbingers Space Marines. They've since gone away, and these will too. Into the bath!
Labels:
For No Apparent Reason,
Pictures,
Space Marines
Sharing the Pain: Tactica
Having the actual Dark Eldar Codex makes it much easier to read than the...
...er, um... other option.
The... er, um... 'other option' I've had access to for weeks now. Which I unwittingly failed to share with the locals, assuming in one case that I'd sent it and in others that they had it already.
I faced an icy reception at the FLGS on Friday!
I figured it out when I asked Gauthic, the resident Dark Eldar player, why he was acting like he'd never read the rules before. Well, because he hadn't.
Uh, oh. In my defense, I'm thoughtless, not mean.
Anyway, getting a good read-through today allowed me to solidify the build I'm planning - a Urien Rakarth Wrack and Grotesque build, if you're curious - but it also clued me in to some dirty tricks we should expect to see.
For example, the Share the Pain rule. Basically, an IC joins a unit and they pool the pain tokens. If both have one, then the combined unit has two.
Feel No Pain and Furious Charge are nothing to sniff at.
If the IC leaves, the pain tokens are split as evenly as possible, with the odd tokens going to the unit the Dark Eldar player chooses. Obviously, this has it's uses.
You're smart: you see the potential, don't you?
A Warrior Unit has a Token; the IC joins in one round and takes off in another, with the Token.
A Warrior Unit has two Tokens; the IC joins in one round and takes of with one Token in the next. It has to be split evenly.
A Warrior Unit has two Tokens; an IC with one joins the unit in one round and takes the extra Token in the next, leaving the Warrior Unit with one token but making off with two to Join a group of Incubi.
It goes on and on. Why would you make use of this? Two reasons I can think of.
1) The unit with the extra Token can't make best use of it. For example, it's a dedicated shooting unit so the 2nd 'Furious Charge' Pain Token is wasted.
2) The unit is almost destroyed, so the Dark Eldar plays the double-knuckle shuffle (heh) to safeguard the valuable Pain Token.
An IC with a Token joins a unit with none, leaving it behind in the next round to 'borrow' the Pain Token of another unit. The reasoning here is the IC divests himself of the Pain Token first, freeing himself to steal the second unit's Token... otherwise he'd leave with an equal split.
A unit with an IC has 3 Pain Tokens. The IC leaves with one prior to a suicidal, softening-up combat, so the unit won't be Fearless. If the unit does well, it will probably stick around; if not, fleeing combat might preserve it for use later.
There are only so many rounds in a game and there are only so many Independent Characters available to utilize these tricks. They are tactics, not strategies. Even accomplishing this tactic once or twice in a game could prove useful.
I see this happening more often in Haemonculus-lead armies, simply because of the number of IC's.
I'm planning on building that... coincidence?
Lastly, I haven't seen Sharing the Pain discussed elsewhere in this fashion, but there are a lot of sharp talking-heads out there, so it may well have been. I say this because I rarely choose to write Tactics articles since inevitably someone has done it before, or because most people pay lip service to improving their game but rarely do so.
And no, the pictures aren't Dark Eldar, but I hate posting without giving you something to look at!
...er, um... other option.
The... er, um... 'other option' I've had access to for weeks now. Which I unwittingly failed to share with the locals, assuming in one case that I'd sent it and in others that they had it already.
I faced an icy reception at the FLGS on Friday!
I figured it out when I asked Gauthic, the resident Dark Eldar player, why he was acting like he'd never read the rules before. Well, because he hadn't.
Uh, oh. In my defense, I'm thoughtless, not mean.
Anyway, getting a good read-through today allowed me to solidify the build I'm planning - a Urien Rakarth Wrack and Grotesque build, if you're curious - but it also clued me in to some dirty tricks we should expect to see.
For example, the Share the Pain rule. Basically, an IC joins a unit and they pool the pain tokens. If both have one, then the combined unit has two.
Feel No Pain and Furious Charge are nothing to sniff at.
If the IC leaves, the pain tokens are split as evenly as possible, with the odd tokens going to the unit the Dark Eldar player chooses. Obviously, this has it's uses.
An IC can steal Pain Tokens outright.
You're smart: you see the potential, don't you?
A Warrior Unit has a Token; the IC joins in one round and takes off in another, with the Token.
A Warrior Unit has two Tokens; the IC joins in one round and takes of with one Token in the next. It has to be split evenly.
A Warrior Unit has two Tokens; an IC with one joins the unit in one round and takes the extra Token in the next, leaving the Warrior Unit with one token but making off with two to Join a group of Incubi.
It goes on and on. Why would you make use of this? Two reasons I can think of.
1) The unit with the extra Token can't make best use of it. For example, it's a dedicated shooting unit so the 2nd 'Furious Charge' Pain Token is wasted.
2) The unit is almost destroyed, so the Dark Eldar plays the double-knuckle shuffle (heh) to safeguard the valuable Pain Token.
Advanced Uses
An IC with a Token joins a unit with none, leaving it behind in the next round to 'borrow' the Pain Token of another unit. The reasoning here is the IC divests himself of the Pain Token first, freeing himself to steal the second unit's Token... otherwise he'd leave with an equal split.
A unit with an IC has 3 Pain Tokens. The IC leaves with one prior to a suicidal, softening-up combat, so the unit won't be Fearless. If the unit does well, it will probably stick around; if not, fleeing combat might preserve it for use later.
In Closing
There are only so many rounds in a game and there are only so many Independent Characters available to utilize these tricks. They are tactics, not strategies. Even accomplishing this tactic once or twice in a game could prove useful.
I see this happening more often in Haemonculus-lead armies, simply because of the number of IC's.
I'm planning on building that... coincidence?
Lastly, I haven't seen Sharing the Pain discussed elsewhere in this fashion, but there are a lot of sharp talking-heads out there, so it may well have been. I say this because I rarely choose to write Tactics articles since inevitably someone has done it before, or because most people pay lip service to improving their game but rarely do so.
And no, the pictures aren't Dark Eldar, but I hate posting without giving you something to look at!
Labels:
Commentary,
Dark Eldar,
Tactics
11.05.2010
Video: Daemons Vs Space Marines
This is Brent Vs the Mighty Mighty Carlos, Daemons Vs Imperial Fist in the Lost Artifact scenario of Da Boyz.
Enjoy!
Enjoy!
Labels:
Battle Report,
Video
Brotherhood Update... Again
Ah, Friday! How I adore me some Fridays.
Here's a work-in-progress shot of my latest Brotherhood model. For some reason I've been enjoying painting them individually; hopefully I'll come to my senses and batch paint them soon.
For the record, these are table-top quality models, and as has been pointed out previously, I use an underutilized technique. That is, I dip my models in chocolate and roll them in poo. You've been warned!
Here's a work-in-progress shot of my latest Brotherhood model. For some reason I've been enjoying painting them individually; hopefully I'll come to my senses and batch paint them soon.
For the record, these are table-top quality models, and as has been pointed out previously, I use an underutilized technique. That is, I dip my models in chocolate and roll them in poo. You've been warned!
Labels:
Painting,
The Brotherhood
11.04.2010
A Few Odds and Ends...
I had the game against the Mighty Mighty Carlos last night and it was as epic as I'd hoped. Today is school, so I'll just show you a collection of pics I shot. They speak for themselves, but I love the Vulcan and the Pimp-Mobile.
Labels:
For No Apparent Reason,
Pictures
11.03.2010
Video Battle Report: Daemons Vs Necrons
I'm pretty excited about this Video Battle Report, though I'll admit I'm concerned about it's length. I got it under 10 minutes, but there wasn't much else I could cut to get it there.
Oh, yea - go check out my article on Bell of Lost Souls: An Argument for Kill Points.
In other battle report news, I've got a game against the Mighty Mighty Carlos and his amazing Imperial Fists tonight... it may be the best video I'll do, I'm that stoked! Both armies are painted, is to a very high standard. You'll dig it.
AND I still have two more videos to work! That's content, baby!
Oh, yea - go check out my article on Bell of Lost Souls: An Argument for Kill Points.
In other battle report news, I've got a game against the Mighty Mighty Carlos and his amazing Imperial Fists tonight... it may be the best video I'll do, I'm that stoked! Both armies are painted, is to a very high standard. You'll dig it.
AND I still have two more videos to work! That's content, baby!
Top Tip: Pin Your Model
Here's my Daemon Prince of Nurgle... and no, I don't typically use him! Do you see the problem?
There are magnets on his shoulders for the wings - I know it's a strange look without the wings in place, but that's not it.
There are magnets on his shoulders for the wings - I know it's a strange look without the wings in place, but that's not it.
11.02.2010
Top Tip: Write Your Recipe!
I'm in a state of shock right now. I happily took a break from Neurobiology classwork to slap some paint on my Brotherhood Wolf Guard models... only to realize halfway through Step 3 that I couldn't remember the washes to use!
EDIT: I'm thread-jacking this thing to let you know my article dropped over on the House of Paincakes: check it out.
I ended up having to experiment to recreate it, and luckily I ended up remembering it was a combination of washes in a specific order. Still, I'd already base-washed 3 models, so I'm hoping I can correct it without issue. WRITE YOUR RECIPE!
EDIT: The Master Manipulator (every store needs one) just mentioned in a comment that he keeps a small, black composition book next to his painting desk to write his recipes down in. I decided to edit this post and add that, since it's a great suggestion. I commonly keep a digital recorder handy to document ideas (stories, articles, Off Topical jokes - that kind of thing) but it never occurred to me to keep track of recipes with it. Worth a try though.
EDIT EDIT: It turns out Dethtron has already posted about his painting journal - obviously the Master Manipulator (every store needs one) is a big idea thief! Plus, the thinks I dip my models in poo.
EDIT: I'm thread-jacking this thing to let you know my article dropped over on the House of Paincakes: check it out.
I ended up having to experiment to recreate it, and luckily I ended up remembering it was a combination of washes in a specific order. Still, I'd already base-washed 3 models, so I'm hoping I can correct it without issue. WRITE YOUR RECIPE!
EDIT: The Master Manipulator (every store needs one) just mentioned in a comment that he keeps a small, black composition book next to his painting desk to write his recipes down in. I decided to edit this post and add that, since it's a great suggestion. I commonly keep a digital recorder handy to document ideas (stories, articles, Off Topical jokes - that kind of thing) but it never occurred to me to keep track of recipes with it. Worth a try though.
EDIT EDIT: It turns out Dethtron has already posted about his painting journal - obviously the Master Manipulator (every store needs one) is a big idea thief! Plus, the thinks I dip my models in poo.
My Brotherhood Dreadnought, Bjorn the Claw-Handed. What can I say? I love the model, so Ebay'd it! |
My mess. That's a Root Beer, the only real substitute for Shiner Bock before noon. No, I don't actually drink as much as I imply. I'm a beer a day dude, unless I'm on vacation. |
My mess, again. I need to clean my station but that takes time away from painting. |
Brotherhood models sharing space with Chaos Space Marines. Maybe they're sharing spikey bitz. |
Labels:
Commentary,
Pictures,
Top Tips
11.01.2010
Army in a Box
Finally, finally, finally I've figured out what's wrong with iMovie, and Gauthic referenced it in a comment: the Sony Cybershot format wasn't compatible.
Damn. That was a bunch of time wasted. After tonight's game, I've now got 3 video battle reports in the can, ready to work and publish. Keep an eye out.
Speaking of, the game tonight was off the charts fun, and it was - get this - Daemons Vs Necrons. I should have lost but I'm happy with the draw - that kind of game.
Yea, I know. Necrons. Who knew?
Damn. That was a bunch of time wasted. After tonight's game, I've now got 3 video battle reports in the can, ready to work and publish. Keep an eye out.
Speaking of, the game tonight was off the charts fun, and it was - get this - Daemons Vs Necrons. I should have lost but I'm happy with the draw - that kind of game.
Yea, I know. Necrons. Who knew?
For the tournament, I've made sure everything I need will fit in one box, which will be a carry-on. I'm not checking an army and risk losing it in baggage. |
The top layer. I use a combination of GW army cases and el-cheapo gun cases. This is the latter, of course. It works well enough. |
Labels:
For No Apparent Reason,
Pictures
It's Like a Movie Theater...
I finally figured out how to workaround the iMovie issue, so I'll finish up the video battle reports and get one up later today. Until then, here's a bit of nothing.
Labels:
For No Apparent Reason
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