For you 40K'ers, Warmachine uses a sideboard, so you can choose which of two armies will face your opponent. There's a ton of strategy in this, which of course I love. Moving on...
|One of Sam-I-Am's supporting characters. He helps control excess Fury.|
|Right here you can see my issues with the opening. Amon is too far behind the 'Jacks to properly support them, and I'll end up wasting time in the next round repositioning.|
|Here he comes! I hate the dog - it's the model that killed Amon the last time we played. Here he's positioning the Rippers and the Heavy Warbeast to lead the charge.|
|I guess I was proud of that - not sure why, but here's an overhead shot.|
|Here's the rest of the round. These pictures can be difficult to follow sometimes, primarily because I'm still so new to Warmachine - have I even played 10 games yet? I don't think so. Ah well - the rest of my army moves up.|
So I pulled a win against Sam-I-Am and almost immediately jump into the mix against Evil Homers Elves. Yea - I need to learn all these names.
Okay, as you'll see a big reason I'm not making this battle a separate post is Homer just got this army, so it's in bits and pieces. It was a fun game, but it's even harder to follow than normal simply because the Myrmidons are in pieces!
Basically, Homer is using the Retribution, with two units of two-fisters who shoot and play push-me-pull-me games supported by two heavy Myrmidons.
|My setup was a bit better. I like having my Paladins forward a bit to play speedbump.|
|Evil Homer cast, "Get the hand in the way, why don't'cha?"|
|This is where I learn how annoying it can be when his squad shoots you, then moves you... again... and again... and again...|
|Two things here: in the upper left, Homer uses Telekinesis to move the Repenter out of combat with the Warcaster. Second, the elves which aren't engaged with the Paladin move into combat with Amon.|
|The Repenter now makes a nice huddle with the Revengers, but the real story is Amon is finally brought low.|