Anyway, it prompted me to jot down some of my thoughts, which I'll apply to my Bugs! army. I enjoy Necrons, but for a variety of reasons I'm pulling out Sisters of Battle and Bugs! to work on over the next year. Not sure which will become my primary tournament army just yet, but I'm on record saying Tyranids are going to be brutal in 6th Edition...
|(Airbrushing WiP pic.)|
...so I may have to put my money where my mouth is!
(It's funny Brent went this route - I've had to listen to him whine about wanting to reboot his Daemons for weeks.)
Here's my comment:
-I'm not sure I agree. I think Nids have brutal potential in 6th edition, though frankly my thinking is going a different direction from the thoughts Steve outlined in the article.
-Here's my opinion, for what it's worth:
-By far the best boost Nids got was busting out of the force org chart; at 2K, I'd open both but quick... primarily for the Elites section. Nids were always slot-boxed in Elites, their most important section.
-A Flyrant is great! But expensive; I'd supplement the army's striking power with Prime's, one minimum for the additional force org, but probably two - one each for Hormagaunts, perhaps.
-Go crazy in Elites! Take the Zoanthropes and Hive Guard you need. With the latter, I don't think squads of one are terrible, assuming there is a horde element - meaning big squads of Termis or Hormis - to take the brunt of an opponent's attention. Admittedly, this is an untested idea, and there are downsides to offering easy Kill Points in some missions. --Still, I plan to test this one.
-Lastly in Elites, having six slots to play with gives one the opportunity to take things like Venomthropes - to support hordes in the open - or Ymgarl - to scare the crap out of people. The psychological / positioning effect of the latter unit is probably better than their efficacy, but I could be very wrong. BBF swears by them, and he plays Nids more than I.
-Troops... what's not to like? As mentioned above, little bugs are a necessity. I'm not sure I'd leave with less than 90.
-Fast Attack... Harpies! I'll take two, please.
-Surprisingly Heavy Support, while getting better in 6th, is also the slot the Nids don't have to have. I'm only going to consider Big Bugs when I've filled out the army with the Little Bugs.
So, any thoughts?