With less than two months to go, Adepticon is the next big event on my tournament horizon. Currently, I'm not planning on playing in the Championship rounds, since I'm scheduled to participate with Jon, Nick, and Goat in the Team Tournament.
Last year three days in a row of a brutal schedule was enough to wipe me out. By the finals on Sunday I was beat.
That said, I might find it hard to resist if I get there and the opportunity presents itself. Currently I'm planning on taking Necrons, both for off games and the possibility of playing in the tournament.
So, 1850 'Crons, take one:
This is close, but not quite there. This is the list I'm using tonight in my game with Sam-I-Am (no, really, him this time), so I'm playing around with taking Destroyers for more anti-mech.
This drops one of the two Monoliths I've been using, but to be honest I'll probably drop the other one. It's not because I'm underwhelmed, though I am, a bit; it's mostly an issue of space.
The Mono is a honking big model, and packing for Chicago is tight - at least if last year is any indication.
The problem with dropping the Monolith is I do use it in its transport capacity quite a bit, moving around Necron Warrior units. Without that tool in the old tactical toolchest, I'll strongly need to consider a Ghost Ark or two.
The Scarabs are a bit too large. I think five is a good starting number. I'm considering two Scarab Spyder units and two Scarab Swarms in the final iteration, simply for board control and the possibility of overwhelming an opponent who doesn't recognize the danger.
Most will. The Spyders should draw fire, for that reason, but again, that's to the good.
I'll stop with the thinking on paper here. Thoughts?
...
PS: I'm not letting go of the Daemons thread. Most people seem to see what I was driving at, and yes, I do agree my old list is still one of the strongest options, if not the strongest option.
But I've got to get around to finishing the article for Kirby... dude, if you're reading, deadlines work well for me!
2.23.2012
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3 comments:
I cant justify spyders. scarabs seem to kill their 1 key tank, and then roll over (regardless of 6 or 14 models). So I would do 1 of 3 things.
1) drop spyders, take 2x(8-10) scarabs
2) take 3x1 (seperate FoC) spyders with tl-beamers
3) take 3x3 spyder (claw, prisim, vanilla) at this point they actually become a problem for people. destroyer lords could also increase their charge range.
Though I know nothing of competitive play, I like this list. A lot. There's a plan or two here, and a straightforwardness in the mix. No gimmicks, skullduggery... just the goods. You inspire me.
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