4.30.2013

Warhammer 40K: 8000 per side...

This past weekend I joined the Mighty Mighty Carlos, the Hoff, and Doug in an underground bunker (no kidding) to play a massive Chaos Vs Imperial 16K slugfest.  It was glorious.

There was no rhyme or reason, it wasn't a tournament or any sort of tournament preparation, it wasn't competitive and it took all freakin' day... but the day passed quickly in a whirlwind of models, dice, and beer.  It was fun for fun's sake, and it restored some flagging passion for the hobby.  I highly recommend it.

What follows is a general pictorial.  I've enlarged the pictures you may be interested in taking a closer look at, or you can roll through them quickly and breeze off to another part of the Blogosphere.

The Imperial line with four fortifications.  The Mighty Mighty Carlos played an entire battle company of Dark Angels, and Doug played Guard with Allied Blood Angels.

The Hoff and I were tripping over ourselves in the deployment zone.  It's fair to say a goodly chunk of the army remained in reserves.  We have very little shooting to speak of, having both opted (independently) to unleash close combat hell on the Imperials.



I took four Greater Daemons and five Daemon Princes.  I couldn't start the game Zooming, so I hid on the left flank.    My army was intended to be entirely Khorne, but after discussion we wanted to make sure all four powers were represented.  My army was mostly Khorne, with a few heavy Tzeentch and Slaanesh heavy hitters thrown in, but the Hoff absolutely flooded the field with Zombies.  Typhus hung out with his retinue of Plague Marines.  His Daemons mostly represented Slaanesh.

The extreme left flank.  There's a building in the Imperial deployment zone I intend to use as cover to avoid getting shot out of the air.




The game is well advanced.  This mass of white marines is Doug's Death Company.  Read that again.

The housekeeping was pretty ridiculous.  Psychic powers...




This is the bottom of two.


The Bloodthirster versus Mephiston!  I thought the Collar of Khorne would defend me from his Force Weapon, but after reading the rules it looked like these two would kill each other on Initiative 10.  Then Mephiston rolled 11 to activate his Force Weapon, and only the 'Thirster was left standing...


Yeah.



At this point, Chaos has stormed the board, but casualties on both sides were fairly ridiculous.


The Hoff took Warp Talons.  As he kept reminding us.  I guess it was his nod to fair play or something!




The right flank was firmly in our evil grasp...


At this point, Daemons have swarmed the fortifications - I don't think we actually took a swing at the building, though I intended to try Smashing it.



This is what the Imperials were faced with.  Chaos numbers were telling.  There was I think 140 Zombies alone.

And that's that.  It only went to Turn 4, but by that point it was fairly obvious Chaos had won the day... and everyone was ready to call it a day.  Good fun.

4.28.2013

Latest High Elf Image! And it...

...doesn't mean a thing to me.

(Really?)

Really.

Yeah, this was an evil trick.

You saw the High Elf image...

...then saw the rather leading title...

...promising some brand new 'High Elf image' that, for whatever reason, 1) I have and 2) you haven't seen.

When all I really wanted was to drop a quick picture about the army I'm working on for Wargames Con.


I'm putting together a Khorne Daemonic List for Wargames Con.

That's all I wanted to say.  That's it - nothing doing 'round here!

4.25.2013

Daemons, Daemons, Everywhere...

I suppose I shouldn't get too behind on this blog, but I've been having a lot of fun painting again so it's been hard to break away from the game room.















Most of these, of course, are Daemons of Chaos, painted for the Tim That Can.  I threw in some other random pictures, but the last image is the army I'm working on for Wargames Con.