5.28.2011

Can Daemons Hold Up?

That's the question I have to ask and answer before this year's tournament season really kicks into high gear.

Warhammer 40K is leaving me behind at the moment.  Quite simply, I'm having problems with making the transition from Daemons to another army.  Finally though, I'm starting to make progress with my Brotherhood, whipping together a LoganWing that I like quite well.  I'm going to start taking it through its paces soon.



But a good list isn't enough; practice makes perfect, after all, so I never intended to take another army to the Nova.  I've maintained all along that I intended to take Daemons.  But can they hold up?

Grey Knights notwithstanding, there are a number of newer armies the tournament scene should start worrying about.  To my mind, Dark Eldar haven't even started rolling yet.  No offense to those intrepid players who've already begun playing them on the national stage, such as Bad Touch Ben Mohlie and Darkwynn Nick Rose, but I still haven't seen a list I think is tougher than Evil Homer's.

To that end, I've asked The Ruiner of Fun himself, Evil Homer to drag his army to the local store today for a match.

I need to know if Daemons can hold their own with Dark Eldar - then I've got to find a Grey Knights player.

You may notice my list is slightly different; I'm dropping Breath of Chaos from the Heralds and adding in a unit of Fleshhounds of Khorne.  I'm very reliant on Breath, but I think a slightly less aggressive approach is necessary.  We'll see.  The Fleshhounds are obviously a nod to the Grey Knights and Warpquake, but truth be told I have no idea what to expect.

I'll be taking along my trusty camera; this will be the last time in a long time that I'll have the chance to play Evil Homer.  He's leaving tomorrow for Austin, finally rejoining his family who have already made the move.

I hate change.

8 comments:

  1. Don't let Tzeentch hear you say that!

    Good luck, hope you guys have a great sendoff game.

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  2. Good luck with your Daemons mate, I really like the army and hope it works out for you.

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  3. Yes another one joins the Darkside and will live in Austin!!! THE power base grows!!!

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  4. Come to the Green size. Even if you suck with them, they are the funnest army.

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  5. I'm with ya. I am going through a similar learning curve just trying to change lists within a codex, let alone trying to start from scratch! I was previously running a DoA list but I feel that Grey Knights present many of the same problems for them as they do for Daemons. I have been putting a hybrid list though its paces lately. I am starting to get a feel for how it works, but feel I still need more practice and maybe some tweaks to the list itself. Problem is I have a tourney coming up in a week!

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  6. Hi Brent,

    DE are hell for Daemons.. It depends on build and invul saves rolls, but generally, DE produce realy big amount of shooting - some my friends can shoot about 150 times per turn... it is impossible make all crappy saves.

    GK... second hell for daemost. I did 2000pts tournament game with GK today (full heralds, fiend, princes, 4 units of horrors...) With very luck I stay at table with last (1) horror, for average oponent casualities. At first... 4x 10 purifiers (4x psycannon, 4x halberd, hammer, razorback with HB, psybolt ammo on both razor and unit ) with Crowe (make purifiers troops choice), three rifle dreads... This build can generat big amout of bolter and psycannon shots. My fiends cant get chance to assault due to heavy loses by extreme shooting. Remember psycannons, autocannons and heavy bolters wounds T4 on 2+. Halberds in combat are terible for fiends. I6 marine with hammerhand, or cleansing flame.. oh slaneesh take care of me.

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  7. Bringing daemons depends on your goals, as far as NOVA is concerned; strong or at least above average appearance scores coupled with going 7-1 or 6-2 could put you in contention for Renaissance Man, and could find you doing 4-0 in one of the top (But not the top) bracket on Day 2. Alternately, you could 4-0 your way to the top bracket, but are you confident going 3-1 or 4-0 against the 15 other top seeds?

    Daemons are missing some of the components of a standard 5e army, but from all appearances you play them quite well ... tough call.

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