3.15.2011

Dark Eldar Archon, Now With Imaginary Light Source!

Something 'happened' to my Dark Eldar Archon. I 'dropped' the model and it (conveniently) snapped right at the base without damaging the rest of the model broke.  Now you'll have to imagine a light source!

Anyway, the MM(esno), the Mighty Mighty Carlos, James Gang the Younger, and Lauby Himself all commented on the first go around and requested pictures without a flash.  You'd think I know better.  (You do.)  Here goes.




Regarding the Master Manipulator (every store needs one)'s critique, which James Gang the Younger called a 'kick in the balls,' I find myself just fine with.

You have to understand, the post is out there for everyone but I intended him to see it; I would have been disappointed if he hadn't dropped an opinion.  I didn't find much to disagree with.  Here it is, if you're interested, printed in all its ball-bashing entirety.

The Comment Heard Round The World My House

Well well....something to comment on. Were to start.

Can we get some pics without the flash? No amount of photoshop will help correct your colors from a flash. 

It is great that you are doing some painting that really works your skills. I think there is a place for both with you. 

Let me start with the positives before I kick you in the balls. Your blending looks solid. Feel better. 

Brace yourself cause it's time for the sack packing.

What color is this model supposed to be? Is he wearing red armor with a grey cloak outside and purple inside? It is really tough to tell. 

Dynamic lighting is a difficult thing to do and do properly. Based on my first looks I think you may have decent execution but the wrong idea. Is the armor two toned and then lit by the light or is the second tone supposed to be from the light. I hope it is supposed to be two toned because if not...your doing it wrong. 

First off remember that light almost always travels in a straight line so when using OSL only things that are in a straight line from the light source should be tinted. Also the closer to the source the brighter that tinting should be. If you are in the dark and the OSL is the only light source than everything should have that same tint to it. 

If you have a red item and shine a green light on it, it will not turn yellow. At no point should it ever be brighter than the light source. Both of those things are happening here. 

Another thing that is bugging me is that it seems you have some of this model where you took time and used better technique and then others you took shortcuts that you would use for speed painting. You took your time with the shading on the model, but the metals on the light post look like you drybrushed or overbrushed them. While I am on that topic...rust does not disappear when hit with light. The side of the post that the lamp is on has no rust and the back side has rust. 

Does the wire/hose from the lamp glow is it being lit by the lamp? If it glows it should cast light on the post above it. If it does not glow the back side should be darker because it is not being lit by the lamp. 

Speaking of the lamp....some surfaces of the surfaces that should have green light shining on them are lit like normal metalics. For example the top ring has round knobs on it. The little bit of light leaking out the top cast light on the knobs but the large amount from the bottom does not?

Ok, I think I am done for now. I appreciate the effort that was used here, I just don't think you thought through a lot of the details when you decided to light the model from the lamp. Not even mentioning that the model is holding what looks like a pink light source in his hand and nothing is tinted pink.

4 comments:

  1. The new pics help a bit but they emphasize what I consider the mistake on the colors. With out the washout the flash give the "lighted" areas really look too yellow. It really is a good example of how your light source can really and drastically in some cases change the look of the color on a model.

    Looking at this I am left wondering something. When you are highlighting and shading are you working with multiple colors or are you simply lightening and darkening a base color?

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  2. I think you can save the OSL effect if you take the time to highlight up the red closer to an extreme (in this case, pink).

    Between the flatness of the color, the pink flame, and the incongruities in what's being bathed in light - It just doesn't come of as light.

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  3. There may be some confusion simply about what I was attempting to do.

    The armor was supposed to be red, the robe was supposed to be a light leather on the outside and purple on the inside. A neon light was hitting the model's left side on an extreme angle, discoloring the armor, gloves, and robe, as well as spot colors here and there.

    The wargear in his right hand I painted with an otherworldly effect; I didn't imagine it put off that much light, so I didn't do that much in the way of light except for the right shoulder.

    The red armor is meant to be a deep crimson, so I didn't want to overpaint it.

    If it didn't work it didn't work - I'm already onto the next model, though I may come back to this one later.

    Brent

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  4. Hey Brent - he looks pretty darn good to me for sure.

    Two thumbs up !!

    G

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